feat: adopt constraint-based layout protocol with paint_bounds#7
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Switch the component pipeline to a Flutter / SwiftUI-style constraint-based layout protocol, and add the painting primitives needed for effects to work inside layout containers. PR #6's
BouncingDotstill tookscene_width; that's gone.view_box()→layout(Constraints) -> Vec2+paint_bounds(size) -> Rect+render(size [, target]).Constraints { min, max }withtight/loose/tighten_crosslives intellur-core::geometryalongsideAxis.SizeMode { Fill, Hug, Fixed(f32) };Sized/Place/FramereplaceAlign;CrossAlign::Stretchpropagates a tight cross-axis constraint so children fill the stack.paint_boundspropagation: raster containers union the child's paint rect into their own.DecoratedBoxkeeps the default and acts as a natural clip boundary.composite_childrentakespaint_rect: Rect.#[available]attribute on a fn argument lets a component opt in to the parent-assigned size at render time.tellur-renderer::shadow(new):DropShadowwith a 3-pass box blur;paint_boundsand padding both expand by3 * radius.BouncingDotdropsscene_widthand wraps the circle in aDropShadow.