- Kai-Ze, Deng
- Yang, Wu
- Andrei, Cristea
- Omar, Ashour
- To create a 360-degree circle, we need to draw two half circles, with each half circle defined by three waypoints (since three points can determine an arbitrary circle).
-
After the touch point (point 1.), define a wait time because when the marker touches the whiteboard, the whiteboard vibrates, causing variations in the depth.
-
For the first half circle,
- Starting point: point 1.
- Viapoint: point 2.
- Endpoint: point 3.
- For the second half circle,
- Starting point: point 3.
- Viapoint: point 4.
- Endpoint: point 5. (exactly the same as point 1.)
- Define the entry point
- Define the approach point
- Select Movement P, waypoint: point 1.
- Select wait, time: 0.3s
- Select Circlemovement, select unconstrained.
- Define the viapoint: point 2.
- Define the endpoint: point 3.
- Define another Circlemovment, select unconstrained. (the start point is point 3.)(The two Circlemovements should be under the same branch (Movement P))
- Define the viapoint: point 4.
- Define the endpoint: point 5. (=point 1.) Done.