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5 changes: 4 additions & 1 deletion _schemas/common/damage.schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,10 @@
"properties": {
"dice": { "$ref": "./dice.schema.json" },
"modifier": { "type": "integer" },
"type": { "type": "string", "enum": ["PHYSICAL", "MAGICAL"] }
"type": {
"type": "string",
"enum": ["PHYSICAL", "MAGICAL", "PHYSICAL_OR_MAGICAL"]
}
},
"required": ["dice", "type"],
"additionalProperties": false
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2 changes: 1 addition & 1 deletion core/consumables.json
Original file line number Diff line number Diff line change
Expand Up @@ -780,7 +780,7 @@
"description": [
{
"paragraph": {
"en-US": "You can consume this moss during a rest to clear 1d4 HP or 1d4 Stress."
"en-US": "You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress."
}
}
]
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4 changes: 2 additions & 2 deletions core/domain-cards.json
Original file line number Diff line number Diff line change
Expand Up @@ -475,7 +475,7 @@
"description": [
{
"paragraph": {
"en-US": "Make a Spellcast Roll (15). On a success, create a wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage."
"en-US": "Make a Spellcast Roll (15). On a success, create a temporary wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage."
}
}
]
Expand Down Expand Up @@ -3521,7 +3521,7 @@
"description": [
{
"paragraph": {
"en-US": "Spend a Hope and make an attack against all adversaries within your weapon's range. Once per long rest, on a success against any targets, add up the damage dealt, then redistribute that damage however you wish between the targets you succeeded against. When you deal damage to a target, roll an additional damage die and add its result to the damage you deal to that target."
"en-US": "Spend a Hope and make an attack against all adversaries within your weapon's range. Once per long rest, on a success against any targets, roll your weapon's damage and distribute that damage however you wish between the targets you succeeded against. Before you deal damage to each target, roll an additional damage die and add its result to the damage you deal to them."
}
}
]
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