Add mouselook option to unlocked Cinematic View#2638
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Using SDL relative mode and deltas passed from the SP fix-relative-mouse-mode branch, capture the mouse and rotate the CinematicViewScreen camera using mouse movements. Touchscreen also works through mouse events. Add camera y-inversion toggle (camera_mouse_inverted) and mouselook sensitivity (camera_mouse_sensitivity) prefs
Move CinematicView controls and add missing controls to enable touchscreen use without keyboard.
Split the Interface menu into columns and add mouselook inversion and sensitivity controls.
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Using SDL relative mode and deltas passed from the SP fix-relative-mouse-mode branch, capture the mouse and rotate the CinematicViewScreen camera using mouse movements. Touchscreen also works through mouse events.
Add camera y-inversion toggle (camera_mouse_inverted) and mouselook sensitivity (camera_mouse_sensitivity) prefs, add the prefs as Options menu controls, and refactor the Cinematic View controls to make them usable and toggleable with a touchscreen,
After:
Recording.2025-12-15.120321.mp4
Mouselook works with CinematicViewScreen's existing WASD/RF camera movement controls. move_forward/move_backward still move on the camera's horizontal plane, not on the camera's facing vector. This also adds a Shift modifier to increase translation and rotation speeds.
output.mp4