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Incoherent Normal Bake #32

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@Losco-Nosciuto

Hello everyone! I just managed to bake a BaseColor texture flawlessly using Principled Baker, seems tho the same method doesn't work for the Normal Maps.

Here's the newly unwrapped BaseColor from a dozen of different textures

image

Flawless as stated above.

Now, even though the Normal Maps are present and working in the original texture, I can't get them to be baked on the new UV Map properly, regardless of the settings used.

Here's an example of one normal map from the original materials
image

And here's the result of the baking process on the normal map (same method used for the Diffuse)

image

Any information on what I am missing or what's the eventual bug I stumbled upon?

Using Blender 3.3LTS

Regards

Chris

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