Hello everyone! I just managed to bake a BaseColor texture flawlessly using Principled Baker, seems tho the same method doesn't work for the Normal Maps.
Here's the newly unwrapped BaseColor from a dozen of different textures

Flawless as stated above.
Now, even though the Normal Maps are present and working in the original texture, I can't get them to be baked on the new UV Map properly, regardless of the settings used.
Here's an example of one normal map from the original materials

And here's the result of the baking process on the normal map (same method used for the Diffuse)

Any information on what I am missing or what's the eventual bug I stumbled upon?
Using Blender 3.3LTS
Regards
Chris
Hello everyone! I just managed to bake a BaseColor texture flawlessly using Principled Baker, seems tho the same method doesn't work for the Normal Maps.
Here's the newly unwrapped BaseColor from a dozen of different textures
Flawless as stated above.
Now, even though the Normal Maps are present and working in the original texture, I can't get them to be baked on the new UV Map properly, regardless of the settings used.
Here's an example of one normal map from the original materials

And here's the result of the baking process on the normal map (same method used for the Diffuse)
Any information on what I am missing or what's the eventual bug I stumbled upon?
Using Blender 3.3LTS
Regards
Chris