feat(core): Scene Management System#63
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Implement complete scene management functionality for multi-scene games. Features: - Scene class with lifecycle hooks (onLoad, onUnload, onEnter, onExit, onPause, onResume) - SceneManager for managing multiple World instances - Scene state management (unloaded, loading, loaded, active, paused) - Scene transitions with customizable fade effects - Async scene loading with progress tracking - Scene preloading (manual and automatic) - Persistent scenes that maintain state across unload/load Implementation Details: - src/core/scenes/Scene.ts - Scene class with World wrapper and lifecycle - src/core/scenes/SceneManager.ts - Multi-scene management and transitions - src/core/scenes/SceneTransition.ts - Configurable transition effects - tests/scenes.test.ts - 47 comprehensive tests covering all functionality - examples/scene-management-example.ts - Full working example Updates: - Updated roadmap to mark Scene Management as complete (40% of Phase 7) - Exported scene management types in src/index.ts - All tests passing (665 total tests) Closes Phase 7, feature 2/5 for v1.0.0 release.
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Summary
Implements comprehensive scene management system for multi-scene games, completing 2/5 features for Phase 7 (1.0.0 release).
Features
✅ Scene Management
✅ Scene Transitions
✅ Async Loading
✅ Advanced Features
Implementation
Core Files:
src/core/scenes/Scene.ts- Scene class with World wrapper and lifecyclesrc/core/scenes/SceneManager.ts- Multi-scene management and transitionssrc/core/scenes/SceneTransition.ts- Configurable transition effectssrc/core/scenes/index.ts- Public API exportsTesting:
tests/scenes.test.ts- 47 comprehensive testsDocumentation:
examples/scene-management-example.ts- Full working example with main menu, game, and pause menuTest Coverage
Example Usage
Roadmap Progress
Phase 7: Core Completeness - 40% (2/5)
Checklist
Breaking Changes
None - this is a new feature with no impact on existing APIs.