chore!: mark engine as production-ready for v1.0.0#68
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BREAKING CHANGE: Engine is production-ready for general use Phase 7 (Core Completeness) is now complete with all must-have features: - ✅ Serialization & Persistence (v0.11.0) - ✅ Scene Management (v0.12.0) - ✅ Asset Management (v0.13.0) - ✅ Transform Hierarchy (v0.14.0) - ✅ Command Buffers (v0.12.0) The ECS Game Engine has achieved production-ready status with: - Comprehensive ECS core with archetype optimization - Complete event system - WebSocket multiplayer support - Plugin architecture - Performance optimization tools - Full serialization and persistence - Multi-scene management - Asset loading and management - Transform hierarchy system - Command buffer system for deferred operations All features are fully tested, documented, and ready for production use. This marks the official 1.0.0 release of the engine.
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Summary
Marks the ECS Game Engine as production-ready and triggers the v1.0.0 release via Release Please.
This PR contains only a marker file and documentation update to indicate that Phase 7 (Core Completeness) is complete.
Phase 7 Complete 🎉
All must-have features for v1.0.0 are now implemented and merged:
Breaking Change
This PR includes a
BREAKING CHANGE:footer to trigger Release Please to bump from v0.12.0 to v1.0.0.The breaking change signals that:
What's Included
This PR adds a single marker file (
.v1-ready) documenting Phase 7 completion. No code changes.Engine Capabilities (v1.0.0)
The production-ready engine includes:
Core ECS:
Advanced Features:
Networking:
Developer Tools:
Testing:
Release Process
When this PR merges:
BREAKING CHANGE:markerNext Steps After v1.0.0
Phase 8: Performance & Scale (v1.1.0+)
Checklist