Fix incorrect NPC map list registration during transitions#456
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dm94
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May 7, 2026
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- Reordered entity update and map switch in MapManager to prevent old entities from being associated with new map IDs.
- Added validation in ConfigEntity to ensure only positive map IDs are added to NpcInfo mapList.
- Reordered entity update and map switch in MapManager to prevent old entities from being associated with new map IDs. - Added validation in ConfigEntity to ensure only positive map IDs are added to NpcInfo mapList. Co-authored-by: dm94 <7419213+dm94@users.noreply.github.com>
- Moved mapManager.tick() before hero.tick() in Main.java to ensure map ID is updated before hero/pet processing. - Added entities.clear() before switchMap in MapManager.update to purge stale entities during transitions. - Added mapId > 0 validation in ConfigEntity when adding to NpcInfo mapList to prevent invalid map IDs from being recorded. Co-authored-by: dm94 <7419213+dm94@users.noreply.github.com>
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