This is a custom-made CS:GO gamemode created to bring back the essence of the classic CS 1.6 Zombie Plague. This project was developed as a passion project to adapt those beloved mechanics into the CS:GO engine.
Since we have no time left to continue its development, the project is now free to use as a base for your own servers (recognition is the only thing we ask in exchange!).
This plugin is packed with features designed to emulate the classic experience. While there are too many to list them all, the main highlights include:
- MySQL Account System: Character creation associated with SteamID.
- Classic Zombie Plague Content: Full Humans vs. Zombies experience including custom modes.
- Progression System: Levels and Resets system to keep players engaged.
- Dynamic Arsenal: Weapons unlocked by levels/resets, featuring custom models, damage, names, and special effects.
- Class System: Various Zombie and Human classes to choose from.
- Special Weaponry: Includes unique items like the Bazooka and Chainsaw (Credits to qubka).
- Custom Rounds: Variety of round types to change gameplay flow.
- Advanced Equipment: Black Hole and Aura Shield (adapted from AlliedModders' void grenade).
- Tactical Grenades: Fire, Freeze, and Light grenades.
- Enhanced Mobility: Leap jump mechanics.
- Perk System: Upgradeable attributes using Zombie/Human points.
A huge thanks to everyone who contributed to making this project a reality:
| Role | Contributor |
|---|---|
| Publisher & Dev | Deco |
| Development | Codes |
| Modelling Team | Ventoz & Modelling Team |
| Mapping Team | CrimeLife & Mapping Team |
- Piu Games Community: For their immense help creating maps and models to reach a high-quality server environment.
- AlliedModders Community: Specifically qubka, who posted the original Zombie Plague for CS:GO. We adapted and learned a lot from his work.
- Independent Developers: To everyone on AlliedModders whose code snippets helped us build this logic.
Note on Code Quality: There is a significant amount of code that wasn't implemented perfectly. We recommend reviewing the source files to optimize or delete parts according to your needs.
- Resources (Maps included): Download here
- Database: The MySQL initialization script is located in the project directory.
- Instructions: For detailed setup and usage, please read the AlliedModders Official Post.
Thank you to the community for the years of support and motivation!