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2 changes: 1 addition & 1 deletion JianpuEditor.Tests/ViewModels/ScoreEditorCommandTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ public void TryCompleteTie_Undo_RemovesAddedTie()
var tieEditor = ViewModelTestHelper.CreateTieEditor(document, navigation, messenger, history);
document.EnsureMeasures();
document.Score.Measures[0].MelodyNotes.Add(new JianpuNote { Pitch = 1 });
document.Score.Measures[0].MelodyNotes.Add(new JianpuNote { Pitch = 2 });
document.Score.Measures[0].MelodyNotes.Add(new JianpuNote { Pitch = 1 });

tieEditor.ToggleTieMode();
tieEditor.TryCompleteTie(0, 0);
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2 changes: 1 addition & 1 deletion JianpuEditor.Tests/ViewModels/TieEditorViewModelTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ public void TryCompleteTie_AddsTieWhenStartAndEndAreValid()
var tieEditor = ViewModelTestHelper.CreateTieEditor(document, navigation, messenger, history);
document.EnsureMeasures();
document.Score.Measures[0].MelodyNotes.Add(new JianpuNote { Pitch = 1 });
document.Score.Measures[0].MelodyNotes.Add(new JianpuNote { Pitch = 2 });
document.Score.Measures[0].MelodyNotes.Add(new JianpuNote { Pitch = 1 });

tieEditor.ToggleTieMode();
tieEditor.TryCompleteTie(0, 0);
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1 change: 1 addition & 0 deletions JianpuEditor/Controls/RibbonIcon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ public enum RibbonIcon
Grace,
Trill,
Turn,
Mordent,
Fermata,
Duplicate,
Delete,
Expand Down
7 changes: 7 additions & 0 deletions JianpuEditor/Controls/RibbonIconRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,13 @@ private static void DrawIcon(Graphics g, RibbonIcon icon, Pen pen, Brush brush)
g.DrawArc(pen, 4f, 8.6f, 8f, 6.8f, 180f, 180f);
g.DrawArc(pen, 12f, 8.6f, 8f, 6.8f, 0f, -180f);
return;
case RibbonIcon.Mordent:
g.DrawLine(pen, 3f, 12f, 7f, 6f);
g.DrawLine(pen, 7f, 6f, 11f, 12f);
g.DrawLine(pen, 11f, 12f, 15f, 6f);
g.DrawLine(pen, 15f, 6f, 17f, 9f);
g.DrawLine(pen, 10f, 3f, 10f, 15f);
return;
case RibbonIcon.Fermata:
g.DrawArc(pen, 3f, 6f, 14f, 12f, 180f, 180f);
g.FillEllipse(brush, 8.8f, 9.4f, 2.4f, 2.4f);
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6 changes: 6 additions & 0 deletions JianpuEditor/MainForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -705,6 +705,10 @@ private void PopulateMenuStrip(MenuStrip menu)
"Turn",
Keys.None,
(s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Turn))));
ornamentMenu.DropDownItems.Add(CreateMenuItem(
"Mordent",
Keys.None,
(s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Mordent))));
ornamentMenu.DropDownItems.Add(CreateMenuItem(
"Fermata",
Keys.None,
Expand Down Expand Up @@ -796,6 +800,7 @@ private FlowLayoutPanel BuildToolbarPanel()
CreateRibbonButton(RibbonIcon.Grace, "Grace note", () => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.GraceNote)), compact: true),
CreateRibbonButton(RibbonIcon.Trill, "Trill", () => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Trill)), compact: true),
CreateRibbonButton(RibbonIcon.Turn, "Turn", () => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Turn)), compact: true),
CreateRibbonButton(RibbonIcon.Mordent, "Mordent", () => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Mordent)), compact: true),
CreateRibbonButton(RibbonIcon.Fermata, "Fermata", () => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Fermata)), compact: true));
panel.Controls.Add(ornaments);

Expand Down Expand Up @@ -1144,6 +1149,7 @@ private void AddNoteContextMenuItems(ContextMenuStrip menu)
ornamentsMenu.DropDownItems.Add("Grace Note", null, (s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.GraceNote)));
ornamentsMenu.DropDownItems.Add("Trill", null, (s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Trill)));
ornamentsMenu.DropDownItems.Add("Turn", null, (s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Turn)));
ornamentsMenu.DropDownItems.Add("Mordent", null, (s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Mordent)));
ornamentsMenu.DropDownItems.Add("Fermata", null, (s, e) => ExecuteScoreEdit(() => _viewModel.OrnamentEditor.AddOrnament(OrnamentType.Fermata)));
menu.Items.Add(ornamentsMenu);

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50 changes: 50 additions & 0 deletions JianpuEditor/ViewModels/TieEditorViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,15 @@ public ScoreEditResult TryCompleteTie(int endMeasureIndex, int endNoteIndex)
return ScoreEditResult.Unchanged;
}

if (!HasMatchingPitch(_tieStartMeasureIndex, _tieStartNoteIndex, endMeasureIndex, endNoteIndex))
{
_tieStartMeasureIndex = endMeasureIndex;
_tieStartNoteIndex = endNoteIndex;
_messenger.Send(new StatusChangedMessage(
"Tie: the ending note must have the same pitch as the starting note (a tie sustains one pitch -- a curve between different pitches is a slur, not yet supported), please reselect the ending note"));
return ScoreEditResult.Unchanged;
}

var startMeasureIndex = _tieStartMeasureIndex;
var startNoteIndex = _tieStartNoteIndex;
return EditCommandHelper.Execute(
Expand Down Expand Up @@ -139,5 +148,46 @@ private static bool IsNoteAfter(int measureA, int noteA, int measureB, int noteB

return noteB > noteA;
}

/// <summary>A tie sustains one continuous pitch, so its two endpoints must actually be
/// the same pitch -- otherwise playback (which suppresses the end note's own NoteOn,
/// merging it into the start note's sustain) would silently drop the end note's real
/// pitch. A curved line between genuinely different pitches is a slur, a distinct
/// legato-phrasing mark this editor doesn't yet support.</summary>
private bool HasMatchingPitch(int startMeasureIndex, int startNoteIndex, int endMeasureIndex, int endNoteIndex)
{
var startNote = GetNote(startMeasureIndex, startNoteIndex);
var endNote = GetNote(endMeasureIndex, endNoteIndex);
if (startNote == null || endNote == null)
{
return false;
}

if (startNote.Type != NoteType.Note || endNote.Type != NoteType.Note)
{
return false;
}

return Math.Abs(startNote.Pitch - endNote.Pitch) < PitchEpsilon && startNote.Octave == endNote.Octave;
}

private JianpuNote GetNote(int measureIndex, int noteIndex)
{
var measures = _document.Score.Measures;
if (measures == null || measureIndex < 0 || measureIndex >= measures.Count)
{
return null;
}

var notes = measures[measureIndex].MelodyNotes;
if (notes == null || noteIndex < 0 || noteIndex >= notes.Count)
{
return null;
}

return notes[noteIndex];
}

private const double PitchEpsilon = 0.001;
}
}
6 changes: 4 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -35,14 +35,16 @@ A Jianpu (numbered musical notation) editing tool built on C# WinForms, supporti
- Menu **Edit → Undo** (**Ctrl+Z**) / **Redo** (**Ctrl+Y**) steps backward or forward through score edits
- Covers note editing, deletion, measures, transposition, header/lyric/chord inline editing, ties, ornaments, bulk lyric editing, etc.; the undo/redo stack is cleared after creating, opening, or loading a score
- **Ornaments**
- Toolbar "Ornaments" section: **Grace note** / **Trill** / **Turn** / **Fermata**; the menu **Edit → Ornaments** provides the same options
- Toolbar "Ornaments" section: **Grace note** / **Trill** / **Turn** / **Mordent** / **Fermata**; the menu **Edit → Ornaments** provides the same options
- Select one or more notes first, then click an ornament button; with multiple selection, ornaments are added in batch
- Clicking the same button again removes that type of ornament from the note (other types are kept)
- Delete / "Delete" removes ornaments on the selected note first
- The canvas and PDF export draw placeholder symbols above the note (grace / tr / turn / fermata)
- Score playback and MIDI export expand grace notes, trills, turns, mordents, and fermata durations
- **Ties**
- Click "Tie" → select the start note → select the end note; Esc to cancel
- The end note must be the same pitch as the start note (a tie sustains one pitch); picking a
different pitch keeps tie mode active and treats that note as a new start candidate instead
- Click the arc to select it (highlighted in blue)
- Delete / "Delete" removes the selected tie
- Deleting the tie's start/end note automatically clears the tie
Expand Down Expand Up @@ -183,7 +185,7 @@ You can also manually specify a version number in GitHub under **Actions → Rel
| Split / Merge | Splits or merges the duration of selected notes |
| Toolbar "From / To" + Copy Measures | Copies measures within the specified range |
| Tie | Click "Tie" → select the start/end note; click the arc to select it, Delete to remove |
| Ornaments | Select a note, then click "Grace Note / Trill / Turn / Fermata" in the toolbar; click the same button again to remove it |
| Ornaments | Select a note, then click "Grace Note / Trill / Turn / Mordent / Fermata" in the toolbar; click the same button again to remove it |
| Undo / Redo | **Edit → Undo / Redo** or **Ctrl+Z** / **Ctrl+Y** |
| Play / Stop | Plays the score according to BPM; drag the blue progress bar to seek |
| Transpose | Menu "Edit → Chord Transpose..."; transposes chord markers only |
Expand Down
64 changes: 39 additions & 25 deletions ROADMAP.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,11 @@ Until now, playback always used whatever General MIDI patch 0 (Acoustic Grand Pi
- Bundles one more native library, `bass_vst.dll` (x86 + x64), same as `bass.dll`/`bassmidi.dll` — see `JianpuEditor/Native/NOTICE.md`.
- **Not covered:** VST *effect* plugins (reverb, EQ, etc.) — BASSVST handles those completely differently (`ChannelSetDSP`, attached to an already-existing audio stream) from instrument plugins (`ChannelCreate`, generates audio from nothing). Effects would be a separate feature using that other API.

## Indonesian notasi angka completeness (gap analysis + plan, not started)
## Indonesian notasi angka completeness (gap analysis + plan)

**Status: phase 3's bug-fix half and the Mordent half of phase 4 are done. Everything else below
is still not started**, including phases 1-2 (`NotationStyle` + the accidental slash convention)
-- see the note under phase 2 for why that one turned out to be more involved than it looked.

Researched Indonesian *notasi angka* (Indonesian numbered/jianpu notation — rules, symbols,
conventions) against what `JianpuEditor` actually implements. Full gap list and phased plan below.
Expand Down Expand Up @@ -82,30 +86,40 @@ here and intentionally excluded.*
1. **`NotationStyle` setting** (foundation for everything gated). Add the enum to `AppTheme`,
migrate `UnderlinesAbove`, re-point the existing underline-position branch at it. No visible
change for anyone currently on the default.
2. **Accidental slash convention.** Branch `JianpuPitchCodec.GetAccidentalMark`/
`GetPitchDisplayText` on `NotationStyle`: Indonesian returns a suffix mark (`/` or `\`) instead
of a prefix; Chinese/Western path is byte-for-byte what exists today. Update whichever
renderer code lays out glyph width around the accidental mark (it currently assumes a prefix)
to also handle a suffix. Add `AccidentalKind.Natural` alongside this (rendered as `♮`, no
NotationStyle branch needed) — turns out simpler than it looks, since the renderer doesn't
currently carry accidentals through a measure at all (each note's `Accidental` is
independent), so Natural is just a third glyph state, no new measure-scoped tracking needed.
3. **Fix the tie/slur pitch bug, then add real slur support.** Independent of everything else
here and arguably the highest-priority item, since it's a correctness bug in scores that exist
*today*, Chinese/Western included: add a same-pitch check to `TieEditorViewModel.
TryCompleteTie` (reject or, better, offer to create a slur instead when the picked notes'
pitches differ) so the tie tool can no longer silently drop a note's pitch during playback.
Once that guard exists, adding actual slur support is comparatively small: a `JianpuSlur` list
shaped like `JianpuTie` (no pitch constraint) that only affects rendering (curved line drawn
over the span) — no playback/MIDI effect needed for a first version, since a slur doesn't
change what notes sound, only how they're described to play (legato phrasing).
4. **Wire up the four dead `OrnamentType` articulation values** (Staccato, Accent, Tenuto,
Glissando): ribbon button + Edit-menu item + context-menu item each, matching the existing
Grace/Trill/Turn/Fermata pattern exactly, plus a glyph and a playback effect (staccato =
shorten sounding duration; accent = velocity boost; tenuto = slight duration/emphasis;
glissando = pitch-bend between notes, the one genuinely harder one — may want to split it into
its own step). While here, also add the missing Mordent button flagged in the last audit —
same gap, same fix.
2. **Accidental slash convention — turned out bigger than it looked, not started.** The naive
plan (branch `JianpuPitchCodec.GetAccidentalMark`/`GetPitchDisplayText` on `NotationStyle`) only
covers one of *two* separate accidental rendering paths in `JianpuRenderer`. The other,
`DrawCompactAccidentalMark`, positions the mark using a dedicated layout band
(`NoteTopAnnotationLayout.AccidentalX/AccidentalY`, computed in
`NoteTopAnnotationPlanner.PlaceAccidental`) that assumes a compact mark to the upper-left of
the digit, at a different vertical position than the digit itself, with octave-dot placement
already computed to dodge it on that side. A true suffix-slash layout needs a second band
variant (mark to the right, at the digit's own baseline) and re-deriving the octave-dot
collision math for that case — real layout work, and one this sandbox can't visually verify
(no way to render and look at actual GDI+ output here). Recommend doing this as its own PR,
with a real look at the on-screen result before merging, rather than bundled with lower-risk
items. `AccidentalKind.Natural` (rendered as `♮`, no NotationStyle branch needed — the renderer
doesn't carry accidentals through a measure, so it's just a third independent glyph state) can
land separately and first, since it doesn't touch the suffix-vs-prefix positioning question at
all.
3. **Tie/slur pitch bug: the validation half is done; slur support is not.** Added a same-pitch
check to `TieEditorViewModel.TryCompleteTie` (rejects with a status message and treats the
mismatched note as a new start candidate, mirroring the existing "must come after" rejection
flow) — the tie tool can no longer silently drop a note's pitch during playback. Covered by two
new regression tests. Real slur support (a `JianpuSlur` list shaped like `JianpuTie`, no pitch
constraint, rendering-only) is still future work.
4. **Wire up the dead `OrnamentType` articulation values — Mordent done, Staccato/Accent/Tenuto/
Glissando not started.** Added the missing Mordent button (ribbon + Edit menu + context menu,
plus a new `RibbonIcon.Mordent` glyph) — its backend (glyph layout, playback expansion) already
existed from earlier work, so this was pure UI wiring, unlike the four below:
Staccato/Accent/Tenuto/Glissando need a ribbon button + Edit-menu item + context-menu item each
(matching the now five-strong Grace/Trill/Turn/Mordent/Fermata pattern), plus a *new* glyph and
a *new* playback effect each (staccato = shorten sounding duration; accent = velocity boost;
tenuto = slight duration/emphasis; glissando = pitch-bend between notes, the one genuinely
harder one — may want to split it into its own step). Worth doing carefully rather than
bundled: new note-annotation glyphs share layout code with every existing ornament, and this
sandbox can't visually verify GDI+ output, so a mistake here risks every ornament's
positioning, not just the new ones.
5. **Dynamics markings.** New model (a marking anchored to a beat, e.g. `mf`/`cresc.`/`dim.`,
plus optionally a hairpin start/end pair), a small "add dynamic here" UI mirroring how chord
markers already attach to a beat, rendering below the melody row, and a playback/MIDI-export
Expand Down