Software developer, indie gamedev, and web & UI/UX designer.
🔧 Building DCR — a Cargo-inspired cross-platform build & dependency manager for C/C++, written in Rust
🎮 Making small games in Godot 4 — check them out at games.dexoron.su
🌱 Learning Haskell for fun, exploring functional programming
💬 Ask me about Rust, C, build tooling, or web/UI design
📍 Irkutsk, Russia
Cargo-like project & build manager for C/C++. Cross-platform (Linux, macOS, Windows, BSD), dependency management, incremental builds, cross-compilation. Distributed via AUR, Homebrew, and the Dexoron Packages registry.
Small games built in Godot 4, with web export support. Latest release: a Flappy Bird remake with parallax backgrounds, adaptive layouts, and persistent high scores.
Currently deep in Rust — writing DCR backend with it.
OS: ArchLinux · FreeBSD (secondary)
Editors: VS Code · JetBrains IDEs · Neovim
CPU: AMD Ryzen 5 3600
GPU: NVIDIA GeForce RTX 4060 (8GB)
RAM: 32GB DDR4
Website: https://dexoron.su
GitHub: https://github.com/dexoron
GitLab: https://gitlab.com/dexoron
Telegram (personal): https://t.me/dexoron
Telegram (channel): https://t.me/tg_dexoron
Discord (personal): https://discord.com/users/840073853367484436
Discord (server): https://discord.gg/9RJTh6PPRT
Email: main@dexoron.su























