Hello dh0er,
I would like to ask about contributing additional UI translations for GORE Save Editor before creating any files or publishing anything.
The public source is MIT-licensed, and the Save Editor already has a real Flutter localization architecture under apps/save-editor/lib/l10n, with ARB resources and generated localization code. The current generated contract lists German, English, Spanish, French, Italian, Japanese, Polish, Portuguese, Brazilian Portuguese, Russian, Chinese and Simplified Chinese. I noticed that languages such as Ukrainian, Korean or Turkish are not currently listed, although the Gothic Remake ecosystem has users of those languages.
Would you be willing to accept a source-level localization contribution for one or more missing locales? I would preserve all existing keys and placeholders, add only new translation values, keep the MIT copyright/license notices, disclose that the translation text was AI-assisted, and submit the work as a pull request or in whatever source workflow you prefer. I would not distribute a rebuilt executable, a standalone ARB file, or a separate Nexus translation page unless you explicitly confirm the supported packaging and release method.
Could you please advise:
- Which missing locale would be useful and acceptable for the project?
- Should the contribution be a pull request adding
app_<locale>.arb and generated resources, or do you prefer to run code generation and integrate it yourself?
- Are AI-assisted translations acceptable if they are clearly disclosed and reviewed for placeholders, terminology and consistency?
- Do you want the contribution credited under the existing project copyright and MIT notice, and should the Nexus page mention your preferred source/release path?
I will not create or publish a translation until you confirm the workflow. Thank you for building this tool and for making the source available.
Best regards,
AleksSmash2019
Hello dh0er,
I would like to ask about contributing additional UI translations for GORE Save Editor before creating any files or publishing anything.
The public source is MIT-licensed, and the Save Editor already has a real Flutter localization architecture under
apps/save-editor/lib/l10n, with ARB resources and generated localization code. The current generated contract lists German, English, Spanish, French, Italian, Japanese, Polish, Portuguese, Brazilian Portuguese, Russian, Chinese and Simplified Chinese. I noticed that languages such as Ukrainian, Korean or Turkish are not currently listed, although the Gothic Remake ecosystem has users of those languages.Would you be willing to accept a source-level localization contribution for one or more missing locales? I would preserve all existing keys and placeholders, add only new translation values, keep the MIT copyright/license notices, disclose that the translation text was AI-assisted, and submit the work as a pull request or in whatever source workflow you prefer. I would not distribute a rebuilt executable, a standalone ARB file, or a separate Nexus translation page unless you explicitly confirm the supported packaging and release method.
Could you please advise:
app_<locale>.arband generated resources, or do you prefer to run code generation and integrate it yourself?I will not create or publish a translation until you confirm the workflow. Thank you for building this tool and for making the source available.
Best regards,
AleksSmash2019