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Dirk Baker edited this page Jun 25, 2025 · 2 revisions

VRoot

This wiki will give a brief overview on how to use, adapt, as well as provide VR hardware for VRoot (and root data analysis).

Generally, VRoot is best adapted via the server backend, where segmentation, tracing, and other steps can be included as part of the pipeline. The VRoot application itself is mainly made for manual correction of the RSA - meaning that a different binding of interaction to the data will require the implementation of new or altered interaction metaphors in Unreal Engine C++.

Introduction

Our work can be seen, currently in preprint, via biorxiv: DOI: 10.1101/2024.06.13.598253v1

We have also published a youtube video on this topic, highlighting the project outline as well as showcasing a user tracing.

Basic use

We do not inherently build the app for redistribution. The reason behind this (at this stage) is that the check of how the distribution license would work needs to be done, as it would require the redistribution of plugin content related to third parties, such as Meta Quest.

However, there are basic steps that can be taken to build this application:

  1. Check the appropriate APIs and build instructions for your device.
  • This might require checking vendor plugins.
  • We offer two configurations, one for Meta Quest 3 and one for HTC Vive Pro.
  1. Download VRoot and build it using Unreal Engine
  2. Setup the server by installing the required libraries

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