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RocketPatrol_mods

Implementing modifications to the Rocket Patrol tutorial game created in class

Author: Marlene Lopez Duration: 43 hours (I really struggled but it was fun) Date: 20 April 2022

Assignment: Rocket Patrol Mods [~10–15 hours] Name of the Game: Roadkill

I chose to make it roadkill themed and color coordinated the point system display with the color of the car that represents the player the goal is to run over as many racoons as possible and the art I created for the game is meant to represent a road and cars crashing into racoons that in the explosion become casualties as shown with blood the sounds are also car sounds like starting the engine, screeching tires, and a thud when the body of the animal collides with the car. instead of sci-fi it is urban.

Play the game: https://dokimar.github.io/RocketPatrol_mods/

Points Breakdown: (5) Track a high score that persists across scenes and display it in the UI (5) Allow the player to control the rocket after it's fired (30) Implement a simultaneous two-player mode (60) Redesign the game's artwork, UI, and sound to change its theme/aesthetic (to something other than sci-fi) --- Total Points: 105 ---

Cite Sources: For the sad looking pixel art, I made it myself using Photoshop. But for the three sound pieces, I got them off of opengameart.org explosion.wav: petri.nykanen (2017); https://opengameart.org/content/falling-body blip_select.wav: snabisch (2014); "Slowdown" https://opengameart.org/content/pack-8-bit-car-game-sound-effects rocket_shot.wav: snabisch (2014); "Starting the engine" https://opengameart.org/content/pack-8-bit-car-game-sound-effects

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