A free, interactive Path of Exile 2 guide covering campaign leveling (Acts I–IV plus Interludes), endgame Atlas progression, and a full crafting codex (currencies, omens, essences, breakpoints, the tag system, recombinators, and more).
Live site: domistae.github.io/poe2-leveling Target patch: PoE2 patch 0.5 (Return of the Ancients) — live since 29 May 2026; the guide is reconciled against the patch notes (released 21 May 2026).
Campaign Leveling — Acts I–IV and the three Interludes. All permanent rewards, skill points, Ascendancy trial unlocks, and optimal pathing to minimise backtracking.
Endgame Atlas — Mapping, the new Atlas Passive Tree, the 5 new endgame storylines (Origins of Divinity / the Fortress, Delirium / Hare and Raven, Breach / Waking the Dreamer, Ritual / Rite of the Nameless, Masters of the Atlas), 2 core revamps (Abyss, Fate of the Vaal), the new league The Runes of Aldur, and Pinnacle bosses (apex: Arbiter of Divinity), organised by compass heading — with a progression roadmap, a "where to start" guide, and Atlas Master locations marked on the Atlas diagram.
Crafting Codex — 17 sections covering item anatomy, ilvl & tier breakpoints, currency tiers (Lesser / Greater / Perfect), the currency index, every essence, every omen (both cross-checked against PoE2DB), the tag system, desecration / abyss bones, fracturing orbs, quality & catalysts, sockets / runes / soul cores / talismans, corruption, deterministic crafting tricks, the master workflow, the Patch 0.5 additions (Verisium, Runeforging, Runic Ward, Runic Alloys, Ancient Runes, Genesis Tree, liquid emotions), and tools / caveats.
- ✓ Checkbox Progress Tracking — Click anywhere on a step row to mark it complete (campaign guides)
- ⚡ Per-zone "mark required" — One checkbox next to each zone heading ticks every mandatory step in that zone
- 💾 Auto-Save — Progress saves to browser localStorage
- 📤 Export/Import — Transfer progress between devices with shareable codes
- 🧭 Top navigation bar — Quick jumps between Leveling, Endgame, and Crafting from every page; tabbed act/interlude switcher on the campaign guides
- 🎯 Permanent Rewards — All skill points, spirit bonuses, and unlocks highlighted
- ⚡ Optimal Pathing — Efficient waypoint routing
- 🌓 Light & Dark Themes — Respects your OS preference, defaults to dark
- 📱 Mobile-Friendly — Responsive sidebar layout
index.html Landing page — Leveling / Endgame / Crafting hub
poe2_leveling_guide.html Leveling hub — Acts I–IV + Interludes overview
poe2_act1_guide.html Act I: Clearfell → Ogham Manor
poe2_act2_guide.html Act II: Vastiri Desert → Dreadnought
poe2_act3_guide.html Act III: Utzaal → Ziggurat
poe2_act4_guide.html Act IV: Keth → Nightmare of the King
poe2_interludes_guide.html Acts 5.1–5.3 (post-campaign Interludes)
poe2_endgame_guide.html Endgame / Atlas progression
poe2_crafting_codex.html Crafting Codex (currencies, omens, breakpoints, tags, 0.5 additions)
assets/
base.css Shared theme tokens, base resets, theme-toggle, top-nav
checklist.css Sidebar + step/zone/progress styles for the act guides
theme.js Theme toggle + persistence
progress.js Step tracking, zone marking, export/import (loaded by act guides)
img/ Card images and OG/social previews
og-image.png Social media preview image (1200×630)
robots.txt Search-engine + AI-crawler policy
sitemap.xml SEO sitemap
This site is a community-driven summary compiled from multiple sources — the live in-game systems, datamined references (PoE2DB), guide sites (Maxroll, Mobalytics, Vulkk), official PoE2 communications and reveal streams, and crafting demonstrations shared by community streamers. Production was AI-assisted; sources sometimes disagree, the game changes every patch, and even the best community datamining lags real in-game behaviour. Treat this as a quick reference, not as authoritative documentation. Before any expensive or high-stakes craft, cross-check against PoE2DB and the live in-game tooltips.
The full disclaimer block is on the live site landing page.
- Found a bug or inaccuracy? Open an issue →
- Have a suggestion or want to discuss something? Open an issue or start a discussion.
- Pull requests welcome for corrections, new content, or improvements.
- If you are the author of a guide, video, dataset, or other resource referenced (directly or indirectly) by this site, and you would prefer not to be cited, summarised, or linked — please open an issue and the reference will be removed promptly.
This project's code and original written content are released under the MIT License — see LICENSE for the full text.
You are free to:
- Use the code and content for any purpose, including commercial use
- Modify, adapt, and build on it
- Redistribute it in any form, including as part of a larger work
You must:
- Preserve the copyright notice (
Copyright (c) 2026 domistae) and the MIT license text in any copy or substantial portion of the project - Provide attribution to the original source: github.com/domistae/poe2-leveling
A simple credit line in the footer or readme of your derivative work — linking back to either domistae.github.io/poe2-leveling or the GitHub repository — satisfies the attribution requirement.
You may not:
- Remove or omit attribution
- Claim the work as your own
- Imply endorsement by the original author
If you're using substantial portions of this project and are unsure whether your attribution is sufficient, please open an issue or reach out — happy to clarify.
This is a free, unofficial, fan-made site maintained by a single person as a hobby. It is not affiliated with, endorsed by, or sponsored by Grinding Gear Games. Path of Exile and Path of Exile 2 are © Grinding Gear Games. All trademarks, product names, screenshots, in-game terminology and game content are the property of their respective owners.
Content here is shared as-is, without warranty of any kind. It may be incomplete, out of date, or simply wrong. No liability is accepted for any in-game decisions made on the basis of this material. Use your own judgement and verify with the in-game tooltips and PoE2DB.