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PoE2 Guide — Leveling Campaign, Endgame & Crafting

A free, interactive Path of Exile 2 guide covering campaign leveling (Acts I–IV plus Interludes), endgame Atlas progression, and a full crafting codex (currencies, omens, essences, breakpoints, the tag system, recombinators, and more).

Live site: domistae.github.io/poe2-leveling Target patch: PoE2 patch 0.5 (Return of the Ancients) — live since 29 May 2026; the guide is reconciled against the patch notes (released 21 May 2026).

What's covered

Campaign Leveling — Acts I–IV and the three Interludes. All permanent rewards, skill points, Ascendancy trial unlocks, and optimal pathing to minimise backtracking.

Endgame Atlas — Mapping, the new Atlas Passive Tree, the 5 new endgame storylines (Origins of Divinity / the Fortress, Delirium / Hare and Raven, Breach / Waking the Dreamer, Ritual / Rite of the Nameless, Masters of the Atlas), 2 core revamps (Abyss, Fate of the Vaal), the new league The Runes of Aldur, and Pinnacle bosses (apex: Arbiter of Divinity), organised by compass heading — with a progression roadmap, a "where to start" guide, and Atlas Master locations marked on the Atlas diagram.

Crafting Codex — 17 sections covering item anatomy, ilvl & tier breakpoints, currency tiers (Lesser / Greater / Perfect), the currency index, every essence, every omen (both cross-checked against PoE2DB), the tag system, desecration / abyss bones, fracturing orbs, quality & catalysts, sockets / runes / soul cores / talismans, corruption, deterministic crafting tricks, the master workflow, the Patch 0.5 additions (Verisium, Runeforging, Runic Ward, Runic Alloys, Ancient Runes, Genesis Tree, liquid emotions), and tools / caveats.

Features

  • Checkbox Progress Tracking — Click anywhere on a step row to mark it complete (campaign guides)
  • Per-zone "mark required" — One checkbox next to each zone heading ticks every mandatory step in that zone
  • 💾 Auto-Save — Progress saves to browser localStorage
  • 📤 Export/Import — Transfer progress between devices with shareable codes
  • 🧭 Top navigation bar — Quick jumps between Leveling, Endgame, and Crafting from every page; tabbed act/interlude switcher on the campaign guides
  • 🎯 Permanent Rewards — All skill points, spirit bonuses, and unlocks highlighted
  • Optimal Pathing — Efficient waypoint routing
  • 🌓 Light & Dark Themes — Respects your OS preference, defaults to dark
  • 📱 Mobile-Friendly — Responsive sidebar layout

Files

index.html                   Landing page — Leveling / Endgame / Crafting hub
poe2_leveling_guide.html     Leveling hub — Acts I–IV + Interludes overview
poe2_act1_guide.html         Act I:    Clearfell → Ogham Manor
poe2_act2_guide.html         Act II:   Vastiri Desert → Dreadnought
poe2_act3_guide.html         Act III:  Utzaal → Ziggurat
poe2_act4_guide.html         Act IV:   Keth → Nightmare of the King
poe2_interludes_guide.html   Acts 5.1–5.3 (post-campaign Interludes)
poe2_endgame_guide.html      Endgame / Atlas progression
poe2_crafting_codex.html     Crafting Codex (currencies, omens, breakpoints, tags, 0.5 additions)
assets/
  base.css                   Shared theme tokens, base resets, theme-toggle, top-nav
  checklist.css              Sidebar + step/zone/progress styles for the act guides
  theme.js                   Theme toggle + persistence
  progress.js                Step tracking, zone marking, export/import (loaded by act guides)
img/                         Card images and OG/social previews
og-image.png                 Social media preview image (1200×630)
robots.txt                   Search-engine + AI-crawler policy
sitemap.xml                  SEO sitemap

A community-driven summary, AI-assisted

This site is a community-driven summary compiled from multiple sources — the live in-game systems, datamined references (PoE2DB), guide sites (Maxroll, Mobalytics, Vulkk), official PoE2 communications and reveal streams, and crafting demonstrations shared by community streamers. Production was AI-assisted; sources sometimes disagree, the game changes every patch, and even the best community datamining lags real in-game behaviour. Treat this as a quick reference, not as authoritative documentation. Before any expensive or high-stakes craft, cross-check against PoE2DB and the live in-game tooltips.

The full disclaimer block is on the live site landing page.

Feedback & contributions

  • Found a bug or inaccuracy? Open an issue →
  • Have a suggestion or want to discuss something? Open an issue or start a discussion.
  • Pull requests welcome for corrections, new content, or improvements.
  • If you are the author of a guide, video, dataset, or other resource referenced (directly or indirectly) by this site, and you would prefer not to be cited, summarised, or linked — please open an issue and the reference will be removed promptly.

License & Attribution

This project's code and original written content are released under the MIT License — see LICENSE for the full text.

You are free to:

  • Use the code and content for any purpose, including commercial use
  • Modify, adapt, and build on it
  • Redistribute it in any form, including as part of a larger work

You must:

  • Preserve the copyright notice (Copyright (c) 2026 domistae) and the MIT license text in any copy or substantial portion of the project
  • Provide attribution to the original source: github.com/domistae/poe2-leveling

A simple credit line in the footer or readme of your derivative work — linking back to either domistae.github.io/poe2-leveling or the GitHub repository — satisfies the attribution requirement.

You may not:

  • Remove or omit attribution
  • Claim the work as your own
  • Imply endorsement by the original author

If you're using substantial portions of this project and are unsure whether your attribution is sufficient, please open an issue or reach out — happy to clarify.

Disclaimer

This is a free, unofficial, fan-made site maintained by a single person as a hobby. It is not affiliated with, endorsed by, or sponsored by Grinding Gear Games. Path of Exile and Path of Exile 2 are © Grinding Gear Games. All trademarks, product names, screenshots, in-game terminology and game content are the property of their respective owners.

Content here is shared as-is, without warranty of any kind. It may be incomplete, out of date, or simply wrong. No liability is accepted for any in-game decisions made on the basis of this material. Use your own judgement and verify with the in-game tooltips and PoE2DB.

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