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Launch Asset Checklist (tracking from README) #375

Description

@driver727-pixel

This issue extracts and tracks the launch-blocking asset tasks from the README for visibility and easier collaboration.

Required before launch

  • Upload and register all rarity frame files in /public/assets/frames/
  • Audit district backgrounds so each live forge district has both print and small variants
  • Review card/share/download flows and replace remaining generated stable layers with static assets where possible

Future content decisions (locked in but optional)

  • Treat The Roads as a corridor gameplay layer where route events spawn, not as a forgeable district or standalone mission

Nice-to-have immersion uploads

  • District ambience loops
  • Mission success/failure/fork-choice audio
  • Battle queue/draw/result audio
  • Trade sent/accepted/declined audio
  • Launch promo/social share art

Known follow-ups

  • Refactor or retire the BoardComposite pipeline as appropriate
  • Keep The Roads as an event layer rather than a district selector

Edit this issue as tasks are completed or revised. See README.md for latest context.

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