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Assignment 1 - Hello World: GitHub and d3

This is a starting project to make sure you can write and host a webpage that generates graphics using d3.

The primary goal is to be able to generate graphics primitives (circles, rectangles, lines, polygons) at different locations on the screen with different colors.

The secondary goal is to introduce you to coding on GitHub, including creating a gh-pages branch to host your visualizations.

You may write everything from scratch, or start with demo programs from books or the web. If you do start with code that you found, you must identify the source of the code in your README and, most importantly, make non-trivial changes to the code to make it your own so you really learn what you're doing.

For example, you could download one of the d3.js examples, read it through so you understand what it's doing, and then change the appearance of the graphical output to use different color schemes, different primitive shapes, different layouts of the primitives, and so on.

Resources

If you need a JavaScript/HTML/CSS refresher, see JavaScript Codeacademy or find one of your choosing on the web.

If you need a Git/GitHub refreseher, some possible resources include Getting Started with GitHub, the GitHub Guides (especially the ones on Hello World, and Understanding the GitHub Flow, and Forking Projects), and CodeSchool's Try Git Course.

Requirements

  1. Your project should contain at least four kinds of graphics primitives (circles, rectangles, lines, polygons) in different colors.
  2. Your document should identify the source of the code if you start with code that you found.
  3. Your code should be forked from the GitHub repo and linked using GitHub pages. See the "GitHub Details" section below for detailed instructions on how to do this.

GitHub Details

  • Fork the GitHub Repository for Assignment 1. You now have a copy associated with your username.
  • Make changes to index.html to fulfill the project requirements.
  • Make sure your "main" branch matches your "gh-pages" branch. See the GitHub Guides referenced above if you need help.
  • Edit the README.md with a link to your gh-pages site "http://YourUsernameGoesHere.github.io/01-ghd3/index.html".

Submission Details

  • To submit, make a Pull Request on the original repository.
  • Note: name your pull request using the following scheme:
a1-your Gh username-your first name-your lastname

Vis Details

For this project you should use d3.js. You can learn from examples on the d3.js site or start from scratch.

See the Using d3js documentation for how to run your own local server.

Creative solutions are welcome! In the past I've seen recreations of paintings, interactives, and more.

Go beyond the minimum requirements of this project. Experiment with other aspects of the d3 API and d3 Tutorials. Try making the elements interactive, for example, or animate them.

Grading

Grades are on a 120 point scale. 96 points will be graded for functionality: the program does what the assignment requests with an informative README.

We will use Google Chrome to view submissions. Be sure to test your code there.

Below are some, but not necessarily all, of the key points we will consider during grading:

  • Circles and Rectangles
  • Lines
  • Polygons
  • Different colors
  • README Quality
    • A description of what you have created. 1-2 screenshots are recommended for the README.
    • A working link to the hosted files (usually the gh-pages 'live' url)
    • Section for Technical and Design Achievements

Technical Achievement Desription -- 12
Design Achievement Description -- 12

Remember, it is up to you to define what constitutes a technical and design achievements. Be ambitious as these are designed to allow you to shape your learning. These are the only way to move from B to A territory.

Read Me https://dshanes.github.io Screen Shot 2022-01-21 at 6 48 39 PM Screen Shot 2022-01-21 at 6 48 49 PM

My creation is the Lane Harrison building. It features 0 doors and 72 red windows. When the green button next to the tower is pressed, all of the buildings change to a blue color. If the button is pressed again, they will change back. As for the shapes, the circle is used as an interactable button, the rectangles are windows that respond to the pressing of the button, the polygon is used as the shape of the building, and the lines are used to create the letters on top of the building. For my technical achievement, I enabled user interaction by including a button that toggles the color of all of the windows at once between red and blue. For my design achiement, I added the feature of the button darkening in color when the mouse is hovering over it to indicate to the user that they can interact with it.

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