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fix: Fix incorrect import path for JoinHandle by importing from std::thread instead of non-existent crate::player::thread#39

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ducks merged 1 commit intomainfrom
fix/issue-38-1769964345
Feb 5, 2026
Merged

fix: Fix incorrect import path for JoinHandle by importing from std::thread instead of non-existent crate::player::thread#39
ducks merged 1 commit intomainfrom
fix/issue-38-1769964345

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@ducks ducks commented Feb 1, 2026

Issue

Closes #38: src/player/mod.rs:1 - Incorrect import use crate::player::thread::JoinHandle references a non-existent module (should likely be std::thread::JoinHandle). This would cause a compilation error.

Why this issue?

This is a clear compilation-breaking bug with an obvious one-line fix (change crate::player::thread::JoinHandle to std::thread::JoinHandle). Highest impact because the code won't compile without this fix, and lowest effort since it's a single import statement change.

Fix

Fix incorrect import path for JoinHandle by importing from std::thread instead of non-existent crate::player::thread

This fix was developed through Claude + Codex + Gemini consensus.


Automated fix by lok pick-and-fix workflow.

…thread instead of non-existent crate::player::thread

Closes #38
@ducks ducks merged commit 49951ab into main Feb 5, 2026
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src/player/mod.rs:1 - Incorrect import `use crate::player::thread::JoinHand...

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