Welcome to the Tetris game development session! Today we'll build a fully functional Tetris game using vanilla JavaScript and HTML5 Canvas.
By the end of this session, you'll have created:
- A working Tetris game with all 7 classic pieces (I, O, T, S, Z, J, L)
- Piece movement, rotation, and collision detection
- Line clearing and scoring system
- Game loop with automatic piece dropping
- Keyboard controls and game over handling
- Open
index.htmlin your web browser to see the game template - Open
tetris.jsin your code editor - this is where we'll write our game logic - Follow along as we build each component step by step
- Set up the game canvas and basic structure
- Create the game board representation
- Implement basic drawing functions
- Define the 7 Tetris pieces as matrices
- Implement piece spawning
- Add basic piece movement (left/right/down)
- Build collision detection system
- Implement piece rotation
- Add piece locking mechanism
- Create line clearing algorithm
- Add scoring system
- Implement game over detection
- Add keyboard controls
- Create the main game loop
tetris-js/
├── index.html # Game HTML template (provided)
├── tetris.js # Your game logic goes here
└── README.md # This file
- Drawing shapes and rectangles
- Canvas coordinate system
- 2D rendering context
- Game loop architecture
- State management
- Event handling
- Grid-based game representation
- Collision detection algorithms
- Matrix transformations (rotation)
// Get canvas and context
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
// Draw a rectangle
ctx.fillStyle = "#ff0000"; // Red color
ctx.fillRect(x, y, width, height);// Create a 10x20 grid
const board = [];
for (let row = 0; row < 20; row++) {
board[row] = [];
for (let col = 0; col < 10; col++) {
board[row][col] = 0; // 0 = empty, color = filled
}
}function gameLoop() {
// 1. Update game state
updateGame();
// 2. Draw everything
draw();
// 3. Schedule next frame
requestAnimationFrame(gameLoop);
}- Start Small: Get basic drawing working first
- Test Frequently: Test each feature as you build it
- Use Console.log: Debug by logging values to the console
- Ask Questions: Don't hesitate to ask for help!
Once complete, your game will have these controls:
- ←/→: Move piece left/right
- ↓: Soft drop (faster descent)
- ↑: Rotate piece clockwise
- Space: Hard drop (instant drop)
- P: Pause/unpause game
- R: Restart game (when game over)
After completing the basic game, you can explore:
- Adding sound effects
- Creating visual effects for line clears
- Implementing a next piece preview
- Adding different difficulty levels
- Creating a high score system
Happy coding! 🎮