fix(combat-trainer): tie gem pouch at 70 gems instead of swapping#7356
Merged
MahtraDR merged 3 commits intoelanthia-online:mainfrom Mar 26, 2026
Merged
fix(combat-trainer): tie gem pouch at 70 gems instead of swapping#7356MahtraDR merged 3 commits intoelanthia-online:mainfrom
MahtraDR merged 3 commits intoelanthia-online:mainfrom
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The "tie it up before putting" message fires at 70 gems, meaning the pouch just needs tying to continue filling (up to 500). Previously this was lumped into the pouch-full flag, which triggered a full pouch swap -- dropping the gem, removing/stowing the pouch, getting a spare, then failing to tie the empty replacement. Split into a separate pouch-needs-tie flag that simply ties the current pouch and re-stows the gem. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The hard-coded 'stow gem' didn't match actual gem nouns like 'sunstone' or 'opal', causing the game to try picking up from the ground instead of stowing from hand. Check GameObj hands for the item noun and prepend 'my' to disambiguate. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
pouch-fullflag, triggering a full pouch swap -- drop gem, remove pouch, stow it, get spare, wear spare, fail to tie the empty one.pouch-needs-tieflag that simply ties the current pouch and re-stows the gem.Test plan
pouch-needs-tieflag cleanup on script exit🤖 Generated with Claude Code