Skip to content

🎨 Palette: Add missing audio feedback for iOS accessory bar buttons#1778

Open
emkey1 wants to merge 2 commits into
develfrom
palette-ux-input-click-7688516268390291404
Open

🎨 Palette: Add missing audio feedback for iOS accessory bar buttons#1778
emkey1 wants to merge 2 commits into
develfrom
palette-ux-input-click-7688516268390291404

Conversation

@emkey1

@emkey1 emkey1 commented Jun 26, 2026

Copy link
Copy Markdown
Owner

💡 What: Added native keyboard audio feedback (typing sounds) to the custom iOS keyboard accessory bar buttons in the terminal emulator.

🎯 Why: When users tap standard keys on the iOS software keyboard, they hear a distinct typing click (if enabled in settings). However, tapping the custom keys on the accessory bar above the keyboard (like Esc, Tab, arrows, modifier keys) was completely silent. This lack of feedback breaks user expectations and makes the custom keys feel disconnected or unresponsive compared to the native keyboard experience.

Accessibility: This is an auditory accessibility enhancement. Users who rely on auditory feedback to confirm key presses (including those with visual impairments using the keyboard, or users typing quickly without looking at the screen) now receive the same confirmation for custom terminal keys as they do for standard alphanumeric keys.

  • Conformed TerminalKeyInputView to UIInputViewAudioFeedback and set enableInputClicksWhenVisible to true.
  • Added UIDevice.current.playInputClick() to all button handlers in TerminalInputBridge.swift.
  • Documented this pattern in the .jules/palette.md journal.

PR created automatically by Jules for task 7688516268390291404 started by @emkey1

* Implement UIInputViewAudioFeedback protocol on TerminalKeyInputView.
* Return true for enableInputClicksWhenVisible to enable native typing sounds.
* Trigger UIDevice.current.playInputClick() on custom accessory bar button taps (Escape, Tab, modifier toggles, navigation arrows, etc.).
* Improve user experience by providing expected audio feedback for keyboard interactions on iOS.

Co-authored-by: emkey1 <18100932+emkey1@users.noreply.github.com>
@google-labs-jules

Copy link
Copy Markdown
Contributor

👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with @jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!

New to Jules? Learn more at jules.google/docs.


For security, I will only act on instructions from the user who triggered this task.

* Implement UIInputViewAudioFeedback protocol on TerminalKeyInputView.
* Return true for enableInputClicksWhenVisible to enable native typing sounds.
* Trigger UIDevice.current.playInputClick() on custom accessory bar button taps (Escape, Tab, modifier toggles, navigation arrows, etc.).
* Improve user experience by providing expected audio feedback for keyboard interactions on iOS.

Co-authored-by: emkey1 <18100932+emkey1@users.noreply.github.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant