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Adding item entries through "auto_populate" and "tag" strategy can result in creating entries for items nuked by Reliable Remover #166

Description

@neomunda

Describe the Bug

so yeah what the title says, adding items to a category like
{
"type": "auto_populate",
"strategy": "tag:c:ingots"
}
could end in adding items that were banned by Reliable Remover
it seems to fix after a reload?

Reproduction Steps

  1. Add items to a category through "auto_populate" and "tag" strategy.
  2. Do a /reload
  3. Open the Field Guide and check the new entries
  4. If you do a /reload again, that may fix it?

Expected Result

I expect that Field Guide respects RRemover rules and do not add entries for nuked items.

Screenshots and Videos

No response

Game Version

1.21.1

Mod Version

1.17.0

Mod Loader

NeoForge

Loader Version

21.1.250

Other Mods / Modpack

  • Additional Placements
  • Better Advanced Tooltips
  • Biolith
  • Blueprint
  • Brick and Mortar
  • Caverns & Chasms
  • Cloth Config v15 API
  • Clutter No More
  • Concurrent Chunk Management Engine
  • Create
  • Create Aeronautics
  • Defaulted
  • EMI
  • EntityCulling
  • Experience Obliterator
  • Farmer's Delight
  • Ferrite Core
  • Field Guide
  • Flerovium
  • Fzzy Config
  • Global Packs
  • Iceberg
  • ImmediatelyFast
  • Immersive Overlays
  • Item Descriptions
  • Kotlin for Forge
  • KubeJS
  • Lithium
  • MRU
  • Manual Labour
  • Mini Music Tweaks
  • ModernFix
  • Modest Mining
  • No Man's Land
  • Packdev Toolkit
  • Reconnectible Chains
  • Recreative
  • Reliable EMI
  • Reliable Recipes
  • Reliable Remover
  • Rhino
  • Sable
  • Scholar
  • Sensible Stackables
  • Shadow Drop
  • Sodium
  • True Darkness
  • Useful Luck
  • Windswept
  • YetAnotherConfigLib

Additional Context

No response

Activity

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