A compass for S.T.A.L.K.E.R. Anomaly in the spirit of S.T.A.L.K.E.R. 2, PUBG and Squad, with a marker system that puts your PDA map spots right on it. Fully configurable through MCM.
ModDB page · Demonstration video · Русская версия · Changelog
- Two compass styles — S.T.A.L.K.E.R. 2 and the classic one, switchable in MCM at any time.
- Two marker icon sets — custom icons by Rier, or vanilla PDA icons that follow your own icon addons.
- Nine marker categories: quest targets, unique NPCs, sleeping spots, stashes, level transitions, NPC squads, corpses, campfires and water pumps.
- Per-category settings — enable or disable each type, set its display range, or make it always visible regardless of distance.
- Distance to target, shown when you look straight at a marker.
- Elevation arrows — a marker tells you whether the target is above or below you.
- Distance fade — markers fade out smoothly instead of popping in and out.
- Drop shadows so the compass and markers stay readable against a bright sky.
- Scale slider, including support for ultrawide monitors.
Mandatory:
Optional — each one unlocks the corresponding marker type:
| Addon | Adds |
|---|---|
| Display Campfires on Map by HarukaSai | campfires |
| Fillable Canteens 2.0 by HarukaSai | water pumps |
| Body Dots on Minimap by RavenAscendant | corpses |
| Milspec PDA by Catspaw | corpses |
| S.T.A.L.K.E.R. 2 Style HUD/UI | pairs with the S2 compass style |
- Install the requirements.
- Download this addon.
- In Mod Organizer 2 press
Ctrl + M, pick the archive and confirm. MO2 is strongly recommended.
Delete the previous version completely before installing this one. The script files were renamed in v5, and leftovers from the old version will keep running alongside the new ones — you will end up with two compasses on screen at once. In MO2 that means removing the old mod entry, not just overwriting it.
Everything lives in MCM under Tactical Compass:
- Main settings — compass style, position on screen (top or bottom), scale.
- Markers — icon set, drop shadow, and four options for each of the nine categories: display, display distance to target, always display, and display range.
- Key binding — the toggle key.
The engine stretches the interface horizontally on anything wider than 16:9, which makes the
compass too wide. Set Compass scale to about 0.75 for 21:9 and 0.50 for 32:9. On
regular monitors the slider simply resizes the compass.
- The minimap reappears after changing screen resolution. This is an engine bug — it reproduces with the addon disabled.
gamedata/
configs/
text/{eng,rus}/mcm_compass.xml MCM strings
ui/ui_compass*.xml compass layout, both styles
ui/ui_markers*.xml marker layout, both icon sets
ui/textures_descr/ texture atlas regions
scripts/
tc_variables.script layout constants, style presets, tuning
tc_defs.script map spot to marker category tables
tc_mcm.script MCM schema and cached settings
tc_utils.script math and world-position helpers
tc_markers.script marker registry
tc_hud.script the HUD window itself
tc_binder.script engine callback wiring, applied at runtime
textures/ui/tactic_compass/
The addon does not replace any vanilla script. tc_binder.script patches the actor binder at
runtime instead, so it will not conflict with other mods and survives Anomaly updates.
- ModDB page
- Discord: @explorerbee
The compass behaviour comes from the A.N.T.H.O.L.O.G.Y. modpack.
A huge thank you to HypeR and Melinite for the original compass, and to HypeR and the A.N.T.H.O.L.O.G.Y. team for letting me use their design and HypeR's painted compass after the fact.
- VodoXleb, xcvb (bvcx), RavenAscendant — scripting help
- morrazzzz — found the
actor_map_location_addedcallback the marker system is built on - EZ4E99 — compass texture
- Rier (RierSenpai) — custom marker icons (DeviantArt)