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feat(input): refine responsive floating mobile joysticks
androidAndroid-specific work such as builds, packaging, device testing, or platform setup.Android-specific work such as builds, packaging, device testing, or platform setup.artSprites, animations, visual assets.Sprites, animations, visual assets.featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsuiUI menus, HUD, game over screen changes.UI menus, HUD, game over screen changes.Status: Open.feat(combat): add reusable enemy attack presentation profiles
gameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.tech-debtCleanup, refactor, or restructuring of code/assetsCleanup, refactor, or restructuring of code/assetstestingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.#284 In f1cklepickle/Castlebound;refactor(spawning): consolidate wave scheduling architecture
gameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).tech-debtCleanup, refactor, or restructuring of code/assetsCleanup, refactor, or restructuring of code/assetstestingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.fix(ai): prevent enemies from stacking directly
aiEnemy movement, targeting, behavior trees, etc.Enemy movement, targeting, behavior trees, etc.bugSomething isn't workingSomething isn't workinggameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.fix(player): prevent sticking against barrier and vault colliders
bugSomething isn't workingSomething isn't workinggameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.fix(visual): split castle wall floor from foreground wall
artSprites, animations, visual assets.Sprites, animations, visual assets.bugSomething isn't workingSomething isn't workingprefabAdding/updating prefabs.Adding/updating prefabs.Status: Open.feat(tower): add second prototype tower archetype
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.feat(defense): add second prototype trap archetype
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).prefabAdding/updating prefabs.Adding/updating prefabs.testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.feat(loot): tune goblin drops by equipment and wave tier
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.#238 In f1cklepickle/Castlebound;feat(projectiles): add knife and spear throwable variants
artSprites, animations, visual assets.Sprites, animations, visual assets.featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsStatus: Open.#237 In f1cklepickle/Castlebound;feat(ui): show enemy knowledge gained after failure
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsuiUI menus, HUD, game over screen changes.UI menus, HUD, game over screen changes.Status: Open.#230 In f1cklepickle/Castlebound;feat(ui): add progressive enemy bestiary
featureNew feature or requestNew feature or requestgameplayAnything affecting the core loop (combat, waves, health).Anything affecting the core loop (combat, waves, health).testingWork specifically related to adding or fixing test setupsWork specifically related to adding or fixing test setupsuiUI menus, HUD, game over screen changes.UI menus, HUD, game over screen changes.Status: Open.#229 In f1cklepickle/Castlebound;