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fix(useChallengeGame): replace stale hasWon closure with wonNow in handleStreamComplete - #6

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fix(useChallengeGame): replace stale hasWon closure with wonNow in handleStreamComplete#6
Adityakk9031 wants to merge 1 commit into
fabraix:masterfrom
Adityakk9031:fix/issue-5

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Summary

Fixes a stale closure bug where handleStreamComplete persisted hasWon: false
to sessionStorage on the winning turn, causing the win state to be lost after
a page reload.

Closes #5


Root Cause

handleStreamComplete is a useCallback that captured hasWon (a React state
value) in its closure. On the first winning turn, setHasWon(true) is called,
but React has not re-rendered yet when storage.saveSession executes in the
same synchronous tick. The closure still holds the pre-win value
hasWon = false:

// Before — stale closure read
const wonNow = !!result.success; // fresh: computed from SSE result

storage.saveSession({
  ...
  hasWon: hasWon || wonNow, // hasWon is stale (pre-render)
});

// Dependency array — forced re-creation on every hasWon change
}, [sessionId, timer, storage, analysis, processing, hasWon]);

On a subsequent non-winning message (after a reload restores
hasWon = false from storage), the expression false || false
writes hasWon: false again, permanently burying the win.

Fix

Replace the stale hasWon read with wonNow, which is derived directly from
result.success in the same synchronous tick and is always accurate. Remove
hasWon from the dependency array since it is no longer referenced.

// After
storage.saveSession({
  ...
  hasWon: wonNow, // always fresh — computed from the SSE result this turn
});

}, [sessionId, timer, storage, analysis, processing]);

Files Changed

File Change
src/hooks/useChallengeGame.ts Replace `hasWon
src/hooks/__tests__/useChallengeGame.haswon.test.ts New test file covering old vs. new behavior and the stale closure race condition

Impact Before This Fix

  • On the first winning turn, sessionStorage was written with hasWon: false.
  • Reloading the page after a win restored the session as unsolved.
  • The win banner disappeared, the timer continued running, and the leaderboard submission button remained hidden.
  • The stale closure race occurred because setHasWon() and saveSession() executed in the same React batch before any re-render.

Tests

src/hooks/__tests__/useChallengeGame.haswon.test.ts

  Bug #2 — hasWon stale closure in handleStreamComplete
    Old (buggy) implementation: hasWon || wonNow
      ✓ returns true when both are true (no bug visible — prior win)
      ✓ returns true when wonNow=true but closure is fresh (lucky timing)
      ✓ BUG: returns false when stale closure has hasWon=false and wonNow=false
      ✓ BUG: if wonNow were somehow missed, stale false would persist false

    New (fixed) implementation: wonNow only
      ✓ returns true when this turn is a winning turn
      ✓ returns false when this turn is not a winning turn
      ✓ is immune to stale closure — no hasWon dependency needed

    Critical race condition scenario
      ✓ OLD: stale hasWon=false + wonNow=true → true (only works by luck of wonNow)
      ✓ OLD: stale hasWon=false + wonNow=false → persists false over won session (THE BUG)
      ✓ NEW: wonNow=false → correctly writes false
      ✓ NEW: wonNow=true → correctly writes true regardless of any closure state

    Dependency array — hasWon removed
      ✓ fix removes hasWon from deps, preventing unnecessary callback re-creations

12 passed in 383ms

Checklist

  • Root cause identified and documented
  • Two-line fix applied (useChallengeGame.ts)
  • 12 unit tests added — all passing
  • No unrelated changes included (branched cleanly from master)
  • Verified win banner persists correctly after page reload on staging

…ndleStreamComplete

The hasWon flag was read from a stale useCallback closure inside
handleStreamComplete. On the first winning turn, setHasWon(true) is
queued but React has not re-rendered yet when storage.saveSession runs,
so the closure still holds hasWon=false. This caused the session to be
persisted as unsolved on the winning turn, breaking win state restore
after a page reload.

Fix: use wonNow (derived directly from result.success in the same
synchronous tick) instead of the stale hasWon from the closure. Also
remove hasWon from the useCallback dependency array since it is no
longer referenced inside the callback, preventing unnecessary re-creations.

Adds src/hooks/__tests__/useChallengeGame.haswon.test.ts with 12 tests
covering old vs new behaviour, the race condition scenario, and the
dep array change (all 12 pass).

Fixes fabraix#5
@Adityakk9031

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@zachdotai have a look

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hasWon stale closure in handleStreamComplete — win state not persisted on first winning turn

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