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Disable Thermals
shadow-fa edited this page Feb 7, 2018
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| File location | f/disableThermals/fn_disableThermals.sqf |
| Enabled by default? | Yes |
| Enable/Disable in | init.sqf |
| Runs on | server/client |
The Disable Thermals Component disables thermals for all vehicles (that exist when the mission starts) by default. A list of vehicle types or objects can be provided for excluding them so that these types/objects can keep their thermals.
To exclude some vehicles or vehicle types from this component, call the function f_fnc_disableThermals with a parameter instead. This function takes one argument: An array/list of vehicle types (string) and/or object names (object). For example:
[] spawn f_fnc_disableThermals; // Disable thermals on all vehicles (default)
//or
[[UnitName1, "UnitClass1"]] spawn f_fnc_disableThermals; //Disable thermals on all vehicles expect for UnitName1 and for all vehicles of the type UnitClass1.This component can be disabled by commenting out (adding // at the beginning of the line) the following line in init.sqf:
[] spawn f_fnc_disableThermals;- Since FA-3.5.1: Can be run multiple times (e.g. once some/all ai vehicles have been spawned) to also disable thermals on spawned vehicles. The same parameters will have to be provided in all successive calls to prevent disabling thermals on previously excluded objects/types.
- Assign Gear
- Assign Gear AI
- Authorized Crew Check
- Briefing
- Casualties Cap
- Disable Thermals
- Dynamic View Distance
- E & E Check
- FCS
- Fire Team Member Markers
- Group Markers
- Group Join
- Map Click Teleport
- Medical System
- Mission Conditions
- Multiplayer Ending Controller
- Nametags
- Premount
- Radio
- Remove Body
- Safe Start
- Group ID
- Color Teams
- AI Skill
- Spectator
- Zeus Support