Material based footsteps#21
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This addresses #14
It is a partial implementation, showing how with a Raycast3D and Mesh Metadata texture options you can get the texture name. The 2nd half is left as an exercise to the reader with some suggested guidance. There is also a note on the project settings flag needed for this approach in Godot Jolt and its cost.
In my opinion this partial implementation is sufficient for people to get the idea and apply it however they need.
Additionally I removed the note in Why Not Worldspawn about this surface materials as this is now outdated. Perhaps this shouldn't be fully removed but instead moved into this section as an alternative approach, or perhaps the text in Why Not Worldspawn should be modified about it.