Moved property type definition for "target_source"#240
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… to TYPE_STRING_NAME Related to a problem where Godot saves the Object Variant Type has an null in file when empty. Changing the 'target_source' type check solves it.
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I was wrong about how it would work, my bad. |
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Related to this issue #215
where Godot saves the
ObjectVariant Type has annullin file when empty.Changing the type fixes it.
It was moved from
TYPE_OBJECTtoTYPE_STRING_NAME, which was not been used and fits the use oftarget_source.