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Funebra Physics
A theoretical physics framework built inside the Funebra Math-Art Engine.
Funebra Physics proposes that the universe operates as a computational geometry field, where bn-points act as discrete packets of energy, memory, perception and physical law. Reality is not static — it is rendered, like a simulation, a page being drawn continuously.
Physics becomes Art.
Matter becomes Geometry.
Consciousness becomes Math observing itself.
A bn-point is the smallest representable Funebra entity.
| Property | Explanation |
|---|---|
| Position (x,y or 3D) | Where it exists in the render space |
| Symbol / Sprite | What it represents visually or structurally |
| Charge / Memory | A state value it stores & exchanges |
| Motion Rules | How it moves, rotates, bonds, oscillates |
Time is not moving — Frames are.
Atoms remember their configuration.
If memory breaks:
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decay happens
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radioactivity = memory fragmentation
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aging = gradual frame-loss
Future research: restoring early bn-states → age reversal.
Every pixel ever displayed = a bn-event.
Mapping them yields:
Spatial Position + Time Frame + Light Pattern
Potentially recreating full universe playback.
DNA may be interpreted as a bn-string with 4-symbol code:
A = bn[0] T = bn[1]
C = bn[2] G = bn[3]
Rewriting the code digitally could influence biology.
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Recreate lost time-consciousness frames
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Detect bn-point resonance through visual signal analysis
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Generate matter-like growth using Funebra Math-Art Engine
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Build reversible physics simulations
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Create life-rendering environments
Funebra Electrodynamics
Funebra Thermodynamics
Funebra String Theory
Funebra Unified Physics 1982→2050
Funebra Math-Art Engine