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39 changes: 39 additions & 0 deletions src/design-proposals/CC_Immunity.md
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# Company Scrip

| Designers | Implemented | GitHub Links |
|---|---|---|
| Delta | :x: No | TBD |

## Overview

Central Command staff, including CC V.I.P. roles, are fully immune under space law.

## Background

Central Command staff are outside the chain of command of the station. Part of their role is to be a direct representation of the overwhelming power that Nanotrasen has over the people on station. In discussions about how security should be dealing with command and CC staff it's been concluded that security should not be arresting these people in almost all cases, seeing as security's primary purpose should be protecting the interests of the company.

As it stands, security is very quick to arrest members of CC or command when crimes are committed. Making at the very least CC staff immune to legal consequences would prevent this behavior. Additionally it would make some sort of revolution the only IC recourse the crew has against an "out of hand" member of CC, allowing for more interesting round dynamics.

Internal Affairs Agent should not be included in this change, they are a lower level agent from CC, and function as a sort of learner role for the NTR.

## Features to be added

Addition to space law that members of Central Command, the Magistrate and the NTR are fully immune under the law for any crimes committed.

## Game Design Rationale

### Maintaining Authenticity

This change reinforces that NT is an almost untouchable entity compared to the typical member of the crew. The fact that a cadet could theoretically arrest a direct representative from the company, and have a good degree of IC justification to do so, feels inauthentic. Furthermore the CC vip's already have certain extralegal powers in their use of Coorporate Sanctions.

### Maximizing roleplay potential

With this change, there would be next to no "proper channels" left to hold a CC vip accountable, leaving only direct, possibly violent action. Ideally in rounds where a CC vip would otherwise have been arrested, we instead see a lot more organized action from the slighted crew.

## Roundflow & Player interaction

This change shouldn't have a huge impact on the typical round. Characters that are in a CC vip role shouldn't be routinely breaking the law, and when they do it should have some good justification. It does open up possible issues where it is a lot more difficult to stop a corrupt CC vip, however the way to stop this, being a crew revolt, would be much more interesting than a simple arrest.

## Administrative & Server Rule Impact (if applicable)

CC vip roles are already under a lot of scrutiny, and rolebans are not uncommon for players acting outside the spirit of their role. It should be clear that this change does not simply give them carte blanche to begin executing people left and right because they feel like it. This is why IAA's aren't included in this as, seeing as they are arguably under less scrutiny and incentivised to be a lot more zealous.