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Dungeon Crawler - Game Demo

Mostly developed in C++, play against 2 AI enemy archetypes and one boss developed with behaviour tree, EQS and AI perceptions.

Main features include:

  • ObjectPooling as a C++ Subsystem that can be used globally through Blueprints, configured with DataAssets.
  • Third Person player controller designed used C++
  • Real world positioned UI elements using UMG and component design architecture, allowing damage indicators and life bars to be easilly added as a component for multiple Actors
  • Multiple AI enemies with usage of inheritance and blueprints for main behaviours, smooth animation transitions and motion warping.

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Mostly developed in C++, play against 2 AI enemy archetypes and one boss developed with behaviour tree, EQS and AI perceptions.

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