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Palette Visual Novel Maker (PVNM) is a Pyxel-based visual novel editor and exporter for macOS, Windows, Web, and Android.

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Palette Visual Novel Maker (PVNM)

Palette Visual Novel Maker (PVNM) is a Pyxel-based visual novel editor. It lets you edit scenes, backgrounds, character sprites, BGM/SE, choices, endings, and EXTRAS from a GUI, then export the project for macOS, Windows, Web, and Android.

Japanese README: README.ja.md

This README is the entry point. Detailed guides are split into docs/en/.

Quick Start

For the full setup flow, see First-Time Setup.

python3 -m pip install -r requirements.txt
python3 main.py

On macOS, python3 can point to different Python installations. If needed, run PVNM with an explicit Python 3.12 path.

/path/to/python3 main.py

Documentation

Goal Page
Set up PVNM First-Time Setup
Learn the editor layout and basic controls Editor Overview
Save, open, and import projects Project Management
Create scenes, dialogue, and branches Scene Editing
Use backgrounds, character images, BGM, and SE Assets and Audio
Configure the title screen, endings, and EXTRAS Title and EXTRAS
Adjust UI colors, speaker colors, and palettes Colors and Tools
Understand PVNM internals, palette reduction, and export technology Technical Design Overview
Choose an export format Export Overview
Export a Windows build Windows EXE Export
Export a Web build Web HTML Export
Export an Android build Android Export
Distribute builds with GitHub Releases Release Distribution
Make a website for your game Game Website Guide
Check a PVNM game before publication Game Release Checklist
Publish PVNM itself Publishing PVNM
Check PVNM before public release PVNM Release Checklist
Look up common questions quickly FAQ
Troubleshoot common issues Troubleshooting

Find By Goal

Setup

Goal Page
Check the Windows/macOS requirements First-Time Setup
Understand what python3 main.py does First-Time Setup
Prepare Android export requirements Android Export

Project

Goal Page
Save a project Project Management
Open an existing project Project Management
Import a script from Markdown Project Management

Scene Editing

Goal Page
Add a dialogue scene Scene Editing
Move to the next scene Scene Editing
Branch with choices Scene Editing
Show backgrounds or character sprites Assets and Audio
Play BGM or SE Assets and Audio

Title and Extras

Goal Page
Configure the title screen Title and EXTRAS
Register endings Title and EXTRAS
Create a CG gallery Title and EXTRAS
Edit EXTRA TEXT pages Title and EXTRAS

Visuals

Goal Page
Change UI colors Colors and Tools
Set speaker-specific text colors Colors and Tools
Convert images into PVNM-style palette colors Colors and Tools
Set loading images and app icons Assets and Audio

Export and Distribution

Goal Page
Compare export formats Export Overview
Distribute a Windows build Windows EXE Export
Distribute a browser build Web HTML Export
Build an Android APK Android Export
Publish files with GitHub Releases Release Distribution
Make a game website Game Website Guide
Review a game before release Game Release Checklist
Publish PVNM on GitHub Publishing PVNM
Review PVNM before release PVNM Release Checklist

Technical Design

Goal Page
Understand PVNM's internal structure Technical Design Overview
Understand quantization algorithms, scene palettes, and image cache Palette, Quantization, and Image Cache Design
Understand every VN Palette Tool setting and 0-10 parameter VN Palette Tool Detailed Design
Understand export workers, manifests, and Web/Android packaging Export Design

When Something Goes Wrong

Goal Page
Check short answers FAQ
Investigate common failures Troubleshooting

Export Formats

Menu Output Main use
[PYXAPP] .pyxapp Single Pyxel package
[PYXAPP + ASSETS] .pyxapp and <name>_assets/ Portable package with external assets
[macOS APP] .app macOS distribution
[WINDOWS EXE] Windows zip Windows distribution
[WEB HTML] .html, <name>_assets/, pyxel/ Browser distribution
[ANDROID PROJECT] Android project Android Studio / Gradle workflow
[ANDROID APK DEBUG] Debug APK Device testing
[ANDROID APK RELEASE] Release APK and .sha256 Signed distribution candidate

See Export Overview for details.

Repository Layout

main.py                         PVNM entry point
engine/                         Player, export, project, and runtime logic
ui/                             Editor screens
tools/                          Helper tools and build scripts
assets/                         PVNM built-in assets
resources/                      Runtime resources used by exports
docs/en/                        English documentation
docs/ja/                        Japanese documentation

Dependencies

Runtime Python packages are listed in requirements.txt. Extra packages for macOS AVFoundation audio support are in requirements-macos-avfoundation.txt. Additional build-time packages for PyInstaller-based exports are in requirements-build.txt.

See First-Time Setup for the full installation flow.

License

PVNM is released under the MIT License. With the copyright notice and license text preserved, anyone may use, copy, modify, redistribute, and use PVNM commercially. You may also publish your own modified version of PVNM.

Third-party font, Pyxel, Pyodide, and Python dependency notices are summarized in Third-Party Notices.

About

Palette Visual Novel Maker (PVNM) is a Pyxel-based visual novel editor and exporter for macOS, Windows, Web, and Android.

Resources

Contributing

Security policy

Stars

2 stars

Watchers

0 watching

Forks

Releases

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