Let people name and star their clips - #219
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📝 WalkthroughWalkthroughThe change adds persistent clip names and favourite flags. The library supports renaming, favourite filtering, name-aware search, star controls, upload-title synchronization, and metadata handling for deleted and trimmed clips. ChangesClip metadata and library integration
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant LibraryView
participant LibraryState
participant ClipMetaStore
participant MetadataFile
LibraryView->>LibraryState: rename or favourite clip
LibraryState->>ClipMetaStore: update in-memory metadata
ClipMetaStore->>MetadataFile: lock and atomically save clip-meta.json
LibraryState->>LibraryView: refresh title, star, filter, and search state
Merge Risk: 🟡 Moderate · up to A crash can discard recently saved clip state or upload history, and rare concurrent settings writers can silently remove a rename or favourite change. Resolve these persistence issues before merging. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Out of Scope Changes checkExplanation The PR adds favourite functionality that is not related to issue
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Actionable comments posted: 3
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Inline comments:
In `@crates/config/src/clip_meta.rs`:
- Line 99: Update the character-filter predicate around the existing explicit
match list to include U+061C ARABIC LETTER MARK alongside the other invisible
formatting characters, and add a regression case confirming it is filtered from
clip names.
In `@crates/config/src/paths.rs`:
- Around line 203-204: Update write_private_atomic so the staged file is
synchronized with sync_all after write_all and before rename, then synchronize
the containing directory with sync_all after a successful rename on Unix.
Preserve the existing error propagation and atomic replacement behavior.
In `@crates/settings/src/library.rs`:
- Around line 541-547: Update write_meta so clip_meta::update modifies the entry
currently loaded under the store lock, applying only the pending rename and
favourite changes rather than replacing it with the stale meta snapshot.
Preserve full replacement for deletion and trimmed-copy initialization, and
ensure concurrent writers’ unrelated fields remain intact.
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⛔ Files ignored due to path filters (2)
crates/settings/assets/star/star-filled-48.pngis excluded by!**/*.pngcrates/settings/assets/star/star-outline-48.pngis excluded by!**/*.png
📒 Files selected for processing (8)
README.mdcrates/config/src/clip_meta.rscrates/config/src/lib.rscrates/config/src/paths.rscrates/config/src/upload_history.rscrates/settings/src/library.rscrates/settings/src/theme.rsdocs/adr/0024-clip-names-and-favourites.md
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All three addressed in 70beacc. Edits under the lock. Right that a snapshot taken before the lock can drop another writer's field. Changes now travel as data, a Durability. Added: the staged file is flushed before the rename and the directory entry after it, on unix. Worth the two syscalls here, since both stores are written when someone renames or stars a clip, never in a hot path. U+061C. Filtered, and folded into the existing regression test alongside the other invisible characters. Reasoning is in |
Every card in the library was headed by the time it was saved, which makes one clip look like the next. A clip can now carry a name and a star: the name heads its card and its detail page (click either the title or the Rename button to change it), the star sits in the corner of every thumbnail, and a Favourites chip narrows the grid to the starred ones. Search looks through names too. The name is metadata, not the file name. Renaming the file would break the rewynd-*.mp4 filter that makes a file a clip, the stamp that dates it, the rewynd://clip/<name> link a save toast opens, and the upload history's identity, and Windows holds the file open while the player has it. Both live in clip-meta.json beside config.toml, keyed by file name so they survive a move between game folders and a trim in place, written 0600 under the same lock and atomic writer as the upload history (now shared, in paths.rs). Edits show up at once and are written behind the scenes, one write per clip at a time so two quick stars cannot land out of order, and a rescan arriving mid-write keeps what is on screen. Deleting a clip clears its entry through that same queue. A trimmed copy inherits "<name> (trimmed)", and the upload title starts from the clip's name. Details in docs/adr/0024.
Three things the review caught. An edit now travels as data (name it, star it, forget it) and is applied to whatever the store holds once its lock is taken, instead of replacing the entry with a copy taken before the lock. Two writers, one renaming and one starring, no longer overwrite each other's field. The settings window is normally the only writer, but its instance lock can fail open. The in-flight edits are also what a rescan replays over what it read, so a reload keeps both sides. The shared private writer now flushes the staged file and the directory entry before it reports success, so a crash straight after a save cannot leave the store on its previous contents. Both it and the upload history are written when someone acts, never in a hot path. U+061C is a bidi control like the ones already filtered out of a name, but it is a format character rather than a control one, so is_control missed it.
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Closes #218.
Clips were all headed by their save time, so the library read as a wall of dates. Now a clip can carry a name and a star.
What this adds
<name>(trimmed)", and deleting a clip forgets both.Why the file on disk keeps its generated name
Renaming the file would break four contracts at once: the
rewynd-*.mp4filter that makes a file a clip at all, the millisecond stamp that dates it, therewynd://clip/<name>deep link a save toast opens, and the upload history's identity. Windows also holds the file open while the spawned player has it. "Show in folder" still leads to the real file.Both fields live in
clip-meta.jsonbesideconfig.toml, keyed by file name only, so a name survives a clip moving between game folders and a trim that rewrites the file in place. Same handling as the upload history: 0600, atomic write, exclusive lock. Its private writer now lives inpaths.rsand both stores use it. Reasoning indocs/adr/0024.Edits apply in memory first and are written behind the scenes, one write per clip at a time, so two quick stars cannot land on disk in the wrong order and a rescan arriving mid-write cannot show someone their own rename undone.
Not in this PR
Drag-to-reorder, from the issue's comment. The grid is chronological and grouped by game, both derived from the directory, so a hand-placed order has nowhere to live, and iced has no drag-and-drop to build it on. Favourites plus search cover finding your best clips. If it still appeals, "drag a clip into another game folder" is the version worth having, and deserves its own issue.
One known rough edge
While a rename is open, Escape cancels it wherever the keyboard focus is, so Escape pressed to leave the upload title field below also closes the rename. The field captures Escape itself, so there is no way to tell the two apart; Escape-to-cancel on an inline rename seemed worth more than the edge case. Say the word and I will drop it and leave only the Cancel button.
Testing
cargo build --workspace,clippy --all-targets -D warnings,fmt --checkandcargo test --workspaceare green. 18 new tests: the store (round trip, 0600, compaction, name cleaning, names that would hide or reverse text, trimmed-copy naming) and the library's state machine (filters, the title following a rename, the write queue, delete).Checked against the release build on Wayland with real clips: names and stars render on the cards, a long name clips at the card edge instead of stretching it, and the detail page shows the name as its heading with the date kept below and the upload title pre-filled. The click and type pass (rename, Enter/Escape, starring from the grid, the Favourites chip, persistence across a restart) needs a hand on the keyboard.
Summary by CodeRabbit
New Features
Documentation