© Contributors — Licensed under CC BY 4.0
A top-down 3D space MMO built on the Aetheris engine — Newtonian physics, contested sectors, and high-fidelity planetary simulation.
Void Rush is the flagship demonstration of the Aetheris engine's capabilities. It pushes the boundaries of browser-native multiplayer by simulating a persistent universe where thousands of players interact in real-time. Every ship's thruster follows Newtonian laws, every asteroid is a destructible entity, and every trade route is contested in a living, player-driven economy.
Read the Game Design Document — ship classes, weapons, economy loops, and world architecture.
🚀 Latest Milestone: M10146 — Multirepo Consolidation & Hardening (Completed)
# 1. Run world quality gate (fmt, clippy, tests)
just check
# 2. Build local documentation
just docs| Command | Category | Description |
|---|---|---|
just check |
Quality | Complete PR validation: Linters, tests, and documentation audit. |
just docs |
Doc | Generate technical design and world specifications. |
For a full list of commands, run just --list.
- VOID_RUSH_GDD.md: Master game design document.
- THEME_WORLD_DESIGN.md: Visual identity and environmental rules.
- ECS_DESIGN.md: Entity-Component-System layout for world entities.
- Systems-First: Gameplay arises from the interaction of simulated systems (Physics, Economy, AI).
- Open Contribution: A reference world designed to be extended by the community.
- Engine-Stress: Every feature is a stress test for the underlying Aetheris Engine.
License: CC BY 4.0