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Void Rush

© Contributors — Licensed under CC BY 4.0

A top-down 3D space MMO built on the Aetheris engine — Newtonian physics, contested sectors, and high-fidelity planetary simulation.

The Proving Ground

Void Rush is the flagship demonstration of the Aetheris engine's capabilities. It pushes the boundaries of browser-native multiplayer by simulating a persistent universe where thousands of players interact in real-time. Every ship's thruster follows Newtonian laws, every asteroid is a destructible entity, and every trade route is contested in a living, player-driven economy.

Read the Game Design Document — ship classes, weapons, economy loops, and world architecture.

🚀 Latest Milestone: M10146 — Multirepo Consolidation & Hardening (Completed)

Build Status Rust Version License: CC BY 4.0

Quickstart

# 1. Run world quality gate (fmt, clippy, tests)
just check

# 2. Build local documentation
just docs

🛠️ Common Tasks

Command Category Description
just check Quality Complete PR validation: Linters, tests, and documentation audit.
just docs Doc Generate technical design and world specifications.

For a full list of commands, run just --list.

Documentation Entry Points

Design Philosophy

  1. Systems-First: Gameplay arises from the interaction of simulated systems (Physics, Economy, AI).
  2. Open Contribution: A reference world designed to be extended by the community.
  3. Engine-Stress: Every feature is a stress test for the underlying Aetheris Engine.

License: CC BY 4.0

About

The flagship top-down 3D space MMO built on the Aetheris Engine. Features Newtonian physics, asteroid mining, a player-driven economy, and massive PvP/PvE combat natively in the browser.

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