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game-master-bell

App for calling game master while on coffee shop

Read the docs site for an introduction to the product, architecture, tech stack, and the engineering decisions behind it — written for new engineers, recruiters, and curious users. It's built with VitePress from apps/docs (plan: docs/PRD-docs-site.md) and paraphrases the material below for an outside reader; the source of record stays in this repo.

See docs/PRD-v3.md for the current product/architecture spec — native Android receiver with a custom bell sound, pushed via FCM from the self-hosted call API (docs/PRD-v2.md and docs/PRD.md are the superseded v2/v1 specs, kept for history) — and docs/RUNBOOK.md for deploy and operational instructions (web app, call API, QR code printing).

Monorepo layout: apps/bell-web (customer bell, GitHub Pages), apps/api (call API, deployed to our VPS — moved in from the standalone game-master-bell-api repo per PRD-v3 phase 2), packages/shared (tables.json + types, imported by both apps), and apps/receiver-android (native Android receiver, Kotlin + Compose + FCM — resurrected from this repo's own v1 history per PRD-v3 phase 6, with a custom bell sound per phase 7 and signed APK releases per phase 8; see apps/receiver-android/docs/RUNBOOK.md for cutting a release and installing it on a staff phone).

PRD-v3 is complete. All ten phases have landed: every staff phone runs the native receiver, the API's Web Push path was removed in phase 9, and the standalone gatherloop/game-master-bell-api and gatherloop/game-master-bell-receiver repos are archived (read-only, history preserved) — this monorepo is the only active repo. See docs/RUNBOOK.md for the decommission notes.

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App for calling game master while on coffee shop

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