I ran into an issue using e.g., `Buffer<float2>`. In which case the format would be `DXGI_FORMAT_R32G32_FLOAT` and `StructureByteStride` should be set to 0. https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_buffer_srv
I ran into an issue using e.g.,
Buffer<float2>. In which case the format would beDXGI_FORMAT_R32G32_FLOATandStructureByteStrideshould be set to 0.https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_buffer_srv