Skip to content

HLSL 6.6 Dynamic Resources support #195

Description

@gmodarelli

Hello there, is it possible to use HLSL 6.6 Dynamic Resources to access resources from the gfx_CBVSRVUAVDescriptorHeap and gfx_SamplerDescriptorHeap descriptor heaps?

I'm using gfxProgramSetParameter to set an array of textures, but I'd like to be able to access buffers and samplers via ResourceDescriptorHeap and SamplerDescriptorHeap.

Thank you :)

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions