Hello there, is it possible to use HLSL 6.6 Dynamic Resources to access resources from the gfx_CBVSRVUAVDescriptorHeap and gfx_SamplerDescriptorHeap descriptor heaps?
I'm using gfxProgramSetParameter to set an array of textures, but I'd like to be able to access buffers and samplers via ResourceDescriptorHeap and SamplerDescriptorHeap.
Thank you :)
Hello there, is it possible to use HLSL 6.6 Dynamic Resources to access resources from the
gfx_CBVSRVUAVDescriptorHeapandgfx_SamplerDescriptorHeapdescriptor heaps?I'm using
gfxProgramSetParameterto set an array of textures, but I'd like to be able to access buffers and samplers viaResourceDescriptorHeapandSamplerDescriptorHeap.Thank you :)