Add Unreal Engine 5.8 support#463
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UE 5.8 changed two engine APIs the plugin depended on: 1. FJsonObject keys are now UE::FSharedString (FJsonObject::FStringType) instead of FString. Iterating Values yields shared-string keys and the field interface takes FStringView, so code assuming FString keys no longer compiles. (The UE_JSONOBJECT_LEGACY_STRING_KEYS=1 escape hatch changes FJsonObject's layout and is unsafe to define only in a plugin against an installed engine, so keys are handled properly instead.) 2. StaticEnum<T>() is deleted for namespaced UENUMs such as ESIOConnectionCloseReason, breaking UEnum::GetValueAsString<T>(). Changes are engine-compatibility only; no behavioural or public API changes. - uplugin: EngineVersion -> 5.8, VersionName -> 2.12.0 - SIOJConvert: ToFStringKeyedMap() helper for the bundled converter copy; FJsonObjectWrapper round-trip via SetField; FString(*Key) in key trim/replace - SIOJsonObject::GetFieldNames: copy shared-string keys into FString array - SIOJRequestJSON / SIOMessageConvert: build FString keys from shared-string keys - SocketIONative: map ESIOConnectionCloseReason to a string for the disconnect log
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UE 5.8 changed two engine APIs the plugin depended on:
FJsonObject keys are now UE::FSharedString (FJsonObject::FStringType) instead of FString. Iterating Values yields shared-string keys and the field interface takes FStringView, so code assuming FString keys no longer compiles. (The UE_JSONOBJECT_LEGACY_STRING_KEYS=1 escape hatch changes FJsonObject's layout and is unsafe to define only in a plugin against an installed engine, so keys are handled properly instead.)
StaticEnum() is deleted for namespaced UENUMs such as ESIOConnectionCloseReason, breaking UEnum::GetValueAsString().
Changes are engine-compatibility only; no behavioural or public API changes.