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fix(windows): repeat the owed screen slots so a loaded writer catches up - #1155
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A late writer caught up one tick per frame, and each tick read the screen back whenever it had changed. Under load a readback can cost more than a period, so the count never caught up and the video played ever earlier against the audio (217 ms over a 10 min take). Only the live slot reads back now; the slots already in the past repeat the last picture. Fixes #1148
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Merge Risk: ⚪ Minimal · up to The previously reported risk of losing a screen change is addressed. No actionable merge blocker remains after normal checks. Pre-merge checks |
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Actionable comments posted: 1
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Inline comments:
Review comments at @electron/native/wgc-capture/src/main.cpp:
- Line 1294: Update the frame-handling logic around usesDxgiInput and
captureVideoSample to retain a pending picture-change flag across repeated or
empty slots. Clear the flag only after captureVideoSample captures that picture,
and add a test covering a change on an overdue tick followed by an empty live
tick.
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📒 Files selected for processing (3)
electron/native/wgc-capture/src/frame_slot_clock.helectron/native/wgc-capture/src/frame_slot_clock_test.cppelectron/native/wgc-capture/src/main.cpp
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…ve one WGC delivers a frame only when the screen changes, so a change that landed on a past slot and was followed by a still screen never reached the video. PictureReadback keeps it pending until a live slot reads it back.
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#1155 and #1165 target the same 217 ms loss (#1148 and #1164 are the same report). #1165 is the root fix; #1155's premise does not hold on the measured file. What the measured file says (
What #1165 does: each sample gets its real duration (held until the next one arrives), every sample is stamped with its tick's time on the recording clock, and a late tick leaves a correctly timed gap instead of a burst. Measured under load, 10 min, both helpers recording at once: RC helper video 599.739 s vs audio 600.043 s (-303 ms); #1165 600.034 s vs 600.043 s (-8 ms). #1155 would make catch-up cheaper, but with #1165 there is no catch-up left to make cheaper: a late tick leaves a gap that plays at the right time. Not closing #1155 from here since another session opened it; the maintainer decides. |
The fragmented MP4 sink closes each fragment on its last sample's own SampleDuration, always the nominal 1/fps, and starts the next fragment right after it. Any real gap beyond 1/fps at a fragment end was lost: a 56 Hz desktop sampled at 60, a late tick or a stall cost time once a second, and the screen fell 217 ms behind the audio over a ten-minute take (#1164). The frame count was never short. - MFEncoder::submitVideoSample holds each sample until the next one and gives it the real gap as its duration; finalize writes the last one. - Every screen and webcam sample carries its tick's time on the recording clock, new picture or repeat, instead of the WGC frame time or "last + 1/fps". - A late tick leaves a correctly timed gap instead of repaying missed slots in a burst: every encoder path keeps the sample times, so the nominal-rate renumbering #945 assumed does not happen. With nothing left to repay, the owed-slot repeats from #1155 (isBehind, PictureReadback) go too: a late tick is the live slot and reads back. Refs #945
The fragmented MP4 sink closes each fragment on its last sample's own SampleDuration, always the nominal 1/fps, and starts the next fragment right after it. Any real gap beyond 1/fps at a fragment end was lost: a 56 Hz desktop sampled at 60, a late tick or a stall cost time once a second, and the screen fell 217 ms behind the audio over a ten-minute take (#1164). The frame count was never short. - MFEncoder::submitVideoSample holds each sample until the next one and gives it the real gap as its duration; finalize writes the last one. - Every screen and webcam sample carries its tick's time on the recording clock, new picture or repeat, instead of the WGC frame time or "last + 1/fps". - A late tick leaves a correctly timed gap instead of repaying missed slots in a burst: every encoder path keeps the sample times, so the nominal-rate renumbering #945 assumed does not happen. With nothing left to repay, the owed-slot repeats from #1155 (isBehind, PictureReadback) go too: a late tick is the live slot and reads back. Refs #945
Summary
#1056 made a late Windows writer catch up by running ticks back to back, one frame each. A tick still read the screen back whenever WGC had a new frame, and only an unchanged screen repeated for free. Under load a readback (staging
CopyResource+Map, then BGRA to NV12 on the CPU) can cost more than the 16.7 ms period. On a changing screen the catch-up ticks then cost as much as the ticks that fell behind, the count never catches up, and the video plays earlier and earlier against the audio. The v2.1.0 candidate lost 217 ms that way over a 10 min take; the webcam, which needs only 30 of those ticks a second, stayed level with the audio.FrameSlotClock::isBehind(now): the slot about to be written is already past, because the one after it is due too.repeatLastVideoSample(no readback), changed screen or not. Only the live slot reads back, so the newest picture lands in the slot it belongs to and catching up costs an encode per slot, not a readback.PictureReadbackkeeps a change seen on a past slot pending until a live slot reads it back, since WGC sends no new frame for a screen that then stays still.Related issue
Fixes #1148
Candidate for cherry-pick to release/v2.1.0.
Type of change
Release impact
Desktop impact
Screenshots / video
None (capture timing).
Testing
frame_slot_clock_test(run byscripts/build-windows-wgc-helper.mjs) gains a model of the loaded writer on a screen that changes every tick: 10 min at 60 fps, 20 ms readback, 4 ms repeat. Reading back on every catch-up tick writes 30000 frames (100 s of video played early); repeating the past slots writes all 36000, and no picture leads its slot by more than a period. A 17 ms readback, just over budget, also keeps the full 36000. PlusisBehindedge cases (nothing owed before the first frame, live slot not past) andPictureReadbackcases (a change on a past slot followed by a live tick with no new frame is read back once).main.cppchange is a condition and comments.npm run lintclean.Manual check left: on Windows, a 10 min take with webcam and system audio under a CPU/GPU load (an export loop), read a filmed clock or a clap at start and end, and compare
ffprobe -show_entries stream=start_time,durationacross the screen, audio and webcam streams. The helper's[pacing] frames=... elapsed_ms=...line at stop should give frames/elapsed equal to the fps.Summary by CodeRabbit