feat(background): blur the wallpaper by an amount instead of a switch - #849
EtienneLescot merged 2 commits into
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The Blur background toggle becomes a 0-100% slider. The amount picks the dual-Kawase pyramid depth and tap spread in one shared helper (background_blur_steps), read by the D3D11, Metal and wgpu backends. 50% is exactly the old switch; projects, presets and scenes that stored the switch read true as 50% and false as 0.
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (4)
Included review availability: This review used your included allowance. Your plan provides up to 8 included reviews per hour; 2 remain after this review. 📝 WalkthroughWalkthroughBackground blur changes from a boolean setting to a numeric strength from 0 to 1. The editor, project and preset settings, scene inputs, native parameters, and Linux, macOS, and Windows compositors now use the numeric value. Legacy boolean inputs remain supported. ChangesBackground Blur
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant BackgroundSection
participant EditorSettings
participant nativeCompositorStore
participant Compositor
BackgroundSection->>EditorSettings: update backgroundBlur amount
BackgroundSection->>nativeCompositorStore: send normalized blur amount
nativeCompositorStore->>Compositor: pushAllNativeParams backgroundBlur
BackgroundSection->>EditorSettings: commit setting on slider release
Merge Risk: ⚪ Minimal · up to Legacy blur settings remain readable, and the 50% Windows blur matches the prior rendering. No actionable user-facing regression is established, so the change appears mergeable. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 3 systems. Changed systems: Architecture concerns Review detailsSystems and components
Before / after behavior
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Actionable comments posted: 2
- 🪄 Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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Inline comments:
In @src/lib/ai-edition/document/migrate.ts:
- Line 321: In the reverse-migration flow, update the `backgroundBlur`
assignment so `Object.assign` copies the legacy fields before
`editor.backgroundBlur` is set from `readBackgroundBlur(legacy, 0)`. This
preserves blur enabled by `legacyEditor.showBlur` when `backgroundBlur` is
absent, including in the returned project and subsequent export.
In @src/lib/ai-edition/stylePresets.ts:
- Line 416: Update lookFromLegacyEditor to convert a boolean legacy showBlur
value into backgroundBlur before filtering through LOOK_LEGACY_EDITOR_KEYS; only
derive it when backgroundBlur is undefined so an existing backgroundBlur value
is preserved.
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📒 Files selected for processing (28)
crates/compositor-view-napi/src/lib.rscrates/compositor/src/compositor_linux.rscrates/compositor/src/compositor_macos.rscrates/compositor/src/compositor_windows.rscrates/compositor/src/config.rscrates/compositor/src/frame_geometry.rscrates/compositor/src/live.rscrates/compositor/src/scene.rselectron/ai-edition/style-preset-service.test.tselectron/ipc/nativeBridge.presets.test.tssrc/components/ai-edition/RightPanes.tsxsrc/components/ai-edition/WebcamOverlay.test.tsxsrc/components/video-editor/editorDefaults.tssrc/components/video-editor/projectPersistence.test.tssrc/components/video-editor/projectPersistence.tssrc/hooks/useEditorHistory.tssrc/lib/ai-edition/document/migrate.test.tssrc/lib/ai-edition/document/migrate.tssrc/lib/ai-edition/store/editorSettings.test.tssrc/lib/ai-edition/store/editorSettings.tssrc/lib/ai-edition/stylePresets.test.tssrc/lib/ai-edition/stylePresets.tssrc/lib/ai-edition/stylePresetsEditor.test.tssrc/lib/ai-edition/stylePresetsEditor.tssrc/lib/projectDefaults.tssrc/native/browserShim.presets.test.tssrc/native/nativeCompositorStore.tssrc/native/sceneDescription.ts
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integration/demo-never-ugly
Summary
Blur background becomes a 0–100 % slider instead of an on/off switch.
background_blur_steps(frame_geometry.rs), maps the amount to pyramid depth and tap spread. D3D11, Metal and wgpu all read it, so the three backends blur alike.showBlur: boolean→backgroundBlur: number(0..1, inSETTING_BOUNDS).trueas 50 % andfalseas 0.backgroundBluris now numeric.Tests
tsc(app + tests), Biome on changed files.cargo test -p openscreen-compositor --lib: 374 passed (Windows), newbackground_blur_stepstest checks off at 0, old look at 0.5 and a monotonic radius.🤖 Generated with Claude Code
Summary by CodeRabbit
New Features
Compatibility