feat(build): Windows on ARM as a build target - #896
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…-compiler wrong-arch binaries
`checkWinNativePayload` looked in `electron/native/bin/win32-x64` unconditionally, so an arm64 package was validated against the x64 directory. A complete arm64 payload failed the guard while an arm64 build carrying only x64 binaries would have passed it — the check was inverted in effect for that arch. The macOS branch of the same hook already derives its tag from `archTagFor(context)`; this brings Windows in line. electron-builder passes the target arch in the beforePack context, so nothing new has to be threaded through.
The addon build hard-coded `vcvarsall x64` and vendored its output into `electron/native/bin/win32-x64`, so an arm64 package either shipped no `compositor_view.node` at all or one the ARM64 runtime cannot load. The loader has always resolved `win32-arm64` correctly (`compositorViewService.ts`); only the producing side was fixed to x64. Resolution now goes through `windows-helper-arch.mjs`, the same `--arch` / `OPENSCREEN_WIN_HELPER_ARCH` order the WGC helper already uses, so one flag drives every Windows native artefact. `crates/.cargo/config.toml` gains the aarch64 counterpart of the existing x86_64 `crt-static` block. Without it the addon imports VCRUNTIME140.dll and `scripts/before-pack.cjs` rejects the package — correctly, since that DLL is not part of Windows.
Destination and Redist lookup were both pinned to x64, so an arm64 package got no CRT staged and `checkWinNoRedistDependency` refused to pack: the vendored `onnxruntime.dll` imports MSVCP140/MSVCP140_1/VCRUNTIME140 and, being an upstream release binary, cannot be rebuilt against the static CRT the way our own Rust addon can. The Redist tree carries an arm64 directory beside x64 with an identical layout, so only the architecture segment changes. Staging an x64 CRT next to an ARM64 onnxruntime.dll would have satisfied the name check and still failed in the loader on the target machine, which is why the search filter moves with the target too. Note that Microsoft ships an x64 `vcruntime140_1.dll` inside its own arm64 Redist directory — that file is the x64-only exception-handling helper and nothing on ARM64 imports it. We stage what the Redist provides rather than second-guessing it.
26.15.3 produced an arm64 installer that exits 0, writes the uninstall entry and the Start menu shortcut, and never extracts the main executable or any DLL. Measured on a Snapdragon X Elite: 24 of 187 files missing, every one of them an ARM64 PE. `compositor_view.node` survived because 7-Zip does not treat `.node` as an executable extension, and the x64 helpers survived because their filter is one the extractor knows — which is what pinned the cause down. Without an explicit `-mf=`, 7-Zip picks the branch filter matching the file's CPU; since 23.00 that is the ARM64 filter for ARM64 PEs. The Nsis7z decoder bundled in the installer predates it, skips those entries silently, and reports success. The payload itself was always intact — a current 7-Zip extracts all 24 files from the same installer. Upstream pinned `-mf=BCJ` for NSIS payloads in app-builder-lib 26.15.6. Verified here: the archive method changes from `ARM64 LZMA2:20 LZMA:20 BCJ2` to `LZMA2:20 BCJ`, and the installer now lands all 187 files. The lockfile also regains @electron/windows-sign and its six transitive deps. They were dropped by an upstream lockfile regenerated on a non-Windows host, which made `npm ci` fail on windows-latest with EUSAGE — that would have broken both Windows CI jobs, not just arm64.
An arm64 package had no speech-to-text at all: `candidateBinaryPaths` resolves
`win32-${process.arch}`, and nothing ever puts a helper in `win32-arm64`.
`.github/workflows/build-whisper-stt.yml` builds `win32-x64` only, and
`scripts/build-whisper-stt.sh` has no acceleration case for `win32-arm64` — it would
fall through even if asked. Every transcription failed with "binary not found".
The x64 helper works there. Windows emulates it per-process and it is spawned as its
own process rather than loaded into ours, so emulation stays contained. Verified on a
Snapdragon X Elite: it boots, loads the model, and reports
`backend=whispercpp-vulkan` — ggml finds the Adreno X1-85 through Vulkan and runs
inference on the GPU, emulated process notwithstanding.
The fallback is the whole `win32-x64` DIRECTORY, not just the .exe. The helper links
whisper/ggml and the VC runtime out of its own directory and `win32-arm64/` holds the
ARM64 builds of those, so an emulated x64 process sent there dies in the loader.
`win32-arm64` stays first in the list: a native helper wins the moment one exists.
The CI staging tag goes back to a literal `win32-x64` for the same reason. The
arch-parameterised version added alongside the arm64 matrix would have failed that
job outright, since the artifact it names is never produced.
This is a stopgap with an expiry date, not a substitute for a native build.
Transcription runs emulated and slower than it needs to.
The helper path was pinned to `win32-x64`, so on an ARM64 host every smoke test launched the x64 binary under emulation — a binary that machine never ships. Its failures read as arm64 capture bugs: `test:wgc-mic:win` and the plain capture test both died on "Helper never acknowledged the stop command", which is exactly what a real arm64 capture regression would look like. With the arch resolved the same way the build scripts resolve it, all four pass against the arm64 helper: microphone (AAC written, device selected), webcam, system audio and the two mixed. The two system-audio tests need sound actually playing on the machine — with a silent host the loopback capture has nothing to record and the output collapses to ~1s, which is a property of the test, not of the helper.
18x faster than the emulated x64 helper, and the only one that produces a usable
transcript at all. Same 60 s of German speech, same ggml-small-q8_0 model, both
binaries driven directly over /inference:
native arm64 (ggml threads) load 0.9s inference 10.1s 9059 chars, language "de"
emulated x64 (Vulkan) load 1.3s inference 183.3s failed, 0 chars
The emulated run is not merely slow. It returns nothing after three minutes, and
in-app it reported "auto-detected language: th" on German speech — the same shape of
failure as the D3D11 preview drawing black on this adapter. Adreno under emulation
produces results that look like application bugs.
Five things had to change, each a separate x64 assumption:
`os_arch_tag` derived the architecture from `uname -m`. Git Bash is an x86_64 build,
so on Windows on ARM it reports x86_64 while running emulated, and the script would
have built and staged an x64 helper on an ARM64 host without a word. Node is native
and knows better.
`backend_flag_for_host` had no win32-arm64 case and exited with "Unknown os-arch".
ggml refuses MSVC for ARM outright ("MSVC is not supported for ARM, use clang") — its
NEON intrinsics are absent from MSVC's ARM64 code generator. The build now uses
clang-cl through Ninja rather than the `-T ClangCL` VS toolset, so it reuses the
standalone LLVM the compositor addon already requires for bindgen instead of pulling
a second ~1 GB copy into Visual Studio.
Ninja gets no MSVC environment of its own, so configure and build run inside
vcvarsall via a throwaway .cmd — nested quoting through bash, MSYS and cmd does not
survive, and the same file needs Windows-native paths because Git Bash stops
rewriting them once cmd is the caller.
`-DGGML_OPENMP=OFF` is a licence constraint, not a tuning choice. clang-cl links ggml
against libomp140.aarch64.dll, and the only copy on a Visual Studio install sits under
`VC/Redist/.../debug_nonredist/` — a directory whose name is the licence position.
ggml's own thread pool needs no runtime we cannot ship, and at 6x realtime it is
plainly fast enough.
NOTE for CI: this makes LLVM a build prerequisite for the arm64 branch.
build-whisper-stt.yml still has no arm64 matrix entry, so packages keep falling back
to the staged x64 helper until it gains one.
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Included review availability: This review used your included allowance. Your plan provides up to 8 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughThe Windows build now produces x64 and ARM64 installers. Native-helper builds, runtime staging, packaging checks, and STT binary lookup use architecture-specific paths. The release workflow collects both architecture artifacts and merges their update-feed sidecars. ChangesWindows Architecture Support
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant Actions as GitHub Actions
participant Build as Windows architecture jobs
participant Artifact as Windows build artifacts
participant Publish as Release publishing
Build->>Artifact: Upload x64 and ARM64 installers with feed sidecars
Publish->>Artifact: Download both named architecture artifacts
Publish->>Publish: Merge sidecars and validate installer entries
Merge Risk: ⚪ Minimal · up to The supported ARM64 build now stages architecture-matching payloads. No merge-blocking issue remains established; normal build and packaging checks should still run before release. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to Architecture-specific builds and release checks constrain mismatched or incomplete installers. No introduced security vulnerability was established, but packaged ARM64 execution and interrupted release recovery remain incompletely validated. Retained concerns Security review detailsSecurity Blast Radius
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Inline comments:
Review comments at @.github/workflows/build.yml:
- Around line 931-932: Update the Windows artifact download step identified by
the `openscreen-windows-*` pattern so it does not use `merge-multiple` to
overwrite the architecture-specific `latest.yml` files. Merge both feeds into
one feed listing the x64 and arm64 installers, and add a check that confirms
both architectures are present.
Review comments at @package.json:
- Line 58: Update the build:win:arm64 script so every dependency and native
build targets Windows ARM64: pass the ARM64 target to the VCOMP and compositor
builds, select win32-arm64 for ONNX Runtime and FFmpeg fetching, and set the
compositor’s FFMPEG_DIR to the ARM64 SDK.
Review comments at @scripts/build-whisper-stt.sh:
- Line 211: Update run_in_vs_env’s generated `.cmd` argument output so each
argument in `"$@"` is individually quoted instead of joining arguments with
`"$*"`. Preserve the argument boundaries so paths containing spaces reach CMake
intact.
Review comments at @scripts/build-windows-wgc-helper.mjs:
- Around line 18-21: Update the `--arch` handling used by `resolveTargetArch` to
distinguish an absent flag from a missing or flag-like value: reject `--arch`
when it has no operand instead of falling back to the host architecture. Put the
shared `parseArchFlag` in `windows-helper-arch.mjs` and reuse it in the Windows
WGC helper, compositor addon, and runtime staging scripts.
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.github/workflows/build.ymlREADME.mdcrates/.cargo/config.tomlelectron-builder.json5electron/native/README.mdelectron/stt/gpuDetector.test.tselectron/stt/gpuDetector.tspackage.jsonscripts/before-pack.cjsscripts/build-whisper-stt.shscripts/build-windows-compositor-addon.mjsscripts/build-windows-wgc-helper.mjsscripts/stage-vcomp-runtime.mjsscripts/test-windows-wgc-helper.mjsscripts/windows-helper-arch.mjsscripts/windows-helper-arch.test.mjs
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… feed for both arches The arm64 job ran on an x64 runner, where ffmpeg, onnxruntime and the compositor all provisioned for the host; it now runs on windows-11-arm. Each job describes its installer in a sidecar, and publish-release folds both into one latest.yml instead of letting merge-multiple keep whichever arrived last. The Windows downloads go by name, so the Store .appx no longer reaches the GitHub release through the openscreen-windows-* glob.
package-lock.json regenerated from main's with npm 10.9.4 for the electron-builder 26.16.1 bump. npmDepsHash follows once CI reports it.
What this adds
Windows on ARM as a real build target. Today
npm run build:winproduces an x64 installer whatever the host is, and the Windows native payload — the WGC capture helper, the D3D11 compositor addon, the whisper STT helper, the Visual C++ runtime — is x64 only. On a Snapdragon machine that means the whole app runs under emulation, and the parts that cannot be emulated simply do not load.The series makes every Windows build step take a target architecture instead of assuming the host, and wires
arm64through all of them.How it is structured
One pure module carries the rule, so nothing can disagree about it:
scripts/windows-helper-arch.mjs—normalizeArch,resolveTargetArch(--arch, thenOPENSCREEN_WIN_HELPER_ARCH, then the host),winBinDirName(win32-x64/win32-arm64) andresolveVcvarsArchfor the MSVC cross-compile triple. Covered byscripts/windows-helper-arch.test.mjs.Every producer then consumes it:
build-windows-wgc-helper.mjsbuilds native or cross, writes toelectron/native/bin/win32-<arch>/build-windows-compositor-addon.mjsbuilds for the target archstage-vcomp-runtime.mjsstages the matching redistributablebuild-whisper-stt.shbuilds natively on ARMbefore-pack.cjsverifies the payload matches the target arch, not the hostelectron-builder.json5puts the arch in the filename, so x64 and arm64 artifacts stop overwriting each other.github/workflows/build.ymlbuilds both via a matrixTwo follow-ups in the series come from running it for real rather than from review:
STT fallback
electron/stt/gpuDetector.tsfalls back to the x64 whisper helper on Windows on ARM when no native one is present, so speech-to-text keeps working under emulation rather than disappearing. Covered byelectron/stt/gpuDetector.test.ts.Cross-compiling
The target arch is resolved from
--archorOPENSCREEN_WIN_HELPER_ARCH, falling back to the host. Cross-compiling needs the matching MSVC component ("VS C++ ARM64/ARM64EC build tools"). Documented inelectron/native/README.md.Status and what is not verified here
These commits are not new — they are what has been producing the arm64 installer in daily use on a Snapdragon X Elite (X1E78100 / Adreno X1-85), including the 1.13.0 build currently installed on that machine. This PR rebases that series onto current
main.What I could not check while preparing the branch:
tsc, the unit tests and a packaging run on this exact rebase. The branch is a fresh worktree withoutnode_modules, and the machine was busy producing an installer from the equivalent integration branch. One conflict came up during the rebase and was resolved by hand:electron/native/README.mdhad diverged onmain, so the arm64 build notes were reapplied onto main's newer text rather than overwriting it. CI covers the rest, and the matrix this series adds is what will prove both arches build.Cross-compilation from an x64 host is wired but has had far less mileage than the native ARM path.
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