Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
38 changes: 23 additions & 15 deletions crates/compositor/build.rs
Original file line number Diff line number Diff line change
Expand Up @@ -191,7 +191,7 @@ fn main() {
fn compile_hlsl(out: &Path) {
use windows::core::PCSTR;
use windows::Win32::Graphics::Direct3D::Fxc::{D3DCompile, D3DCOMPILE_OPTIMIZATION_LEVEL3};
use windows::Win32::Graphics::Direct3D::ID3DBlob;
use windows::Win32::Graphics::Direct3D::{ID3DBlob, D3D_SHADER_MACRO};

fn blob_bytes(blob: &ID3DBlob) -> Vec<u8> {
unsafe {
Expand All @@ -203,17 +203,25 @@ fn compile_hlsl(out: &Path) {
const SRC: &str = "src/shaders.hlsl";
println!("cargo:rerun-if-changed={SRC}");
let hlsl = std::fs::read(SRC).expect(SRC);
// Tous les points d'entrée que `Compositor::new_inner` instancie, avec leur profil.
for (entry, profile) in [
("vs_main", "vs_5_0"),
("ps_main", "ps_5_0"),
("vs_fs", "vs_5_0"),
("ps_y", "ps_5_0"),
("ps_uv", "ps_5_0"),
("ps_blur", "ps_5_0"),
("ps_tex", "ps_5_0"),
("ps_kawase_down", "ps_5_0"),
("ps_kawase_up", "ps_5_0"),
// `ps_main` avec les modèles 3D : la variante que seuls ces calques utilisent (le haut de
// `shaders.hlsl`). La liste se termine par une entrée nulle.
let models = [
D3D_SHADER_MACRO { Name: PCSTR(b"LAYER_MODELS\0".as_ptr()), Definition: PCSTR(b"1\0".as_ptr()) },
D3D_SHADER_MACRO { Name: PCSTR::null(), Definition: PCSTR::null() },
];
// Tous les points d'entrée que `Compositor::new_inner` instancie, avec leur profil, le nom du
// `.cso` qu'en lit `shader!` et leurs macros.
for (entry, profile, cso, defines) in [
("vs_main", "vs_5_0", "vs_main", None),
("ps_main", "ps_5_0", "ps_main", None),
("ps_main", "ps_5_0", "ps_main_models", Some(models.as_ptr())),
("vs_fs", "vs_5_0", "vs_fs", None),
("ps_y", "ps_5_0", "ps_y", None),
("ps_uv", "ps_5_0", "ps_uv", None),
("ps_blur", "ps_5_0", "ps_blur", None),
("ps_tex", "ps_5_0", "ps_tex", None),
("ps_kawase_down", "ps_5_0", "ps_kawase_down", None),
("ps_kawase_up", "ps_5_0", "ps_kawase_up", None),
] {
let (entry_z, profile_z) = (format!("{entry}\0"), format!("{profile}\0"));
let (mut code, mut errors): (Option<ID3DBlob>, Option<ID3DBlob>) = (None, None);
Expand All @@ -222,7 +230,7 @@ fn compile_hlsl(out: &Path) {
hlsl.as_ptr().cast(),
hlsl.len(),
PCSTR(b"shaders.hlsl\0".as_ptr()),
None,
defines,
None,
PCSTR(entry_z.as_ptr()),
PCSTR(profile_z.as_ptr()),
Expand All @@ -234,9 +242,9 @@ fn compile_hlsl(out: &Path) {
};
if let Err(e) = compiled {
let log = errors.as_ref().map(blob_bytes).unwrap_or_default();
panic!("{SRC} : {entry} ne compile pas ({e})\n{}", String::from_utf8_lossy(&log));
panic!("{SRC} : {cso} ne compile pas ({e})\n{}", String::from_utf8_lossy(&log));
}
std::fs::write(out.join(format!("{entry}.cso")), blob_bytes(&code.unwrap())).expect(entry);
std::fs::write(out.join(format!("{cso}.cso")), blob_bytes(&code.unwrap())).expect(cso);
}
}

Expand Down
Loading
Loading