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Strategic Command

An open-source isometric RTS game combining the best elements of Command & Conquer: Red Alert 2 and Company of Heroes, built with the Godot Engine.

Claude Reasoning Experiment

This is an experiment in using Claude.ai 'Projects' with git integration to build a Real Time Strategy game.

Game Concept

Strategic Command merges the isometric base-building of classic RTS games with the tactical squad-based gameplay and cover systems of modern strategy titles. The game focuses on strategic positioning, resource control, and asymmetric faction design.

Key Features

  • Squad-based Tactical Combat with cover mechanics and positioning advantages
  • Isometric Base Building with strategic placement considerations
  • Resource Control Points that generate resources over time
  • Asymmetric Factions with unique units and playstyles
  • Multiplayer 1-4 players up to 2v2 matches (Peer to Peer to start?)
  • Bot Support simple AI for testing with advanced ai coming in a later phase
  • (Real Stretch) Destructible Environments that changes battlefield dynamics

Factions

The Coalition

Western-inspired forces focusing on mobility, technology, and adaptability.

The Collective

Eastern-inspired forces emphasizing strength in numbers, industrial efficiency, and defensive power.

Roadmap

Implementation Guide

Technical Implementation

This game is being developed with Godot Engine 4.x, using GDScript for game logic.

Getting Started

Prerequisites

  • Godot Engine 4.x

Installation

  1. Clone this repository
  2. Open the project in Godot Engine
  3. Run the main scene

First Implementation Tasks

  1. Create Squad Movement System

    • Implement basic squad entity with child units
    • Set up pathfinding with Navigation2D
    • Create basic movement controls
  2. Implement Cover Detection

    • Define cover objects and properties
    • Create detection for units entering cover
    • Implement basic cover advantage system
  3. Design Isometric Grid

    • Set up isometric tilemap
    • Implement proper depth sorting
    • Create camera controller
  4. Basic UI Elements

    • Selection rectangle
    • Unit command feedback
    • Resource display

Contributing

This is an open-source project and contributions are welcome! Please check the issues page for current tasks.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • Inspired by Command & Conquer: Red Alert 2 and Company of Heroes
  • Built with the amazing Godot Engine

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