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GITS-IGCS Camera Tools

The tools are entirely built on the awesome Injectable Game Camera System created by Frans Bouma. I have not really modified the core functionality in any substantial way but I have added a number of additions and refinements. You can find his patreon with even more tools based upon a new camera system with enhanced features, check it out!

All tool binaries have been removed as tools are being transferred to my new GITC Camera Tools platform - all currently available tools can be explored from https://ghostinthecamera.co.uk/tools/.

Patreon: https://www.patreon.com/c/ghostinthecamera

Cameras released:

  • Armored Core 6
  • Granblue Fantasy: Relink
  • Sekiro
  • Final Fantasy XIII
  • Final Fantasy XIII-2
  • Lightning Returns: Final Fantasy XIII
  • Dark Souls 3
  • Dirt Rally 2.0
  • GRID 2019

Requirements to build the code

To build the code, you need to have VC++ 2015 update 3 or higher, newer cameras need VC++ 2017. Additionally you need to have installed the Windows SDK, at least the windows 8 version. The VC++ installer should install this. The SDK is needed for DirectXMath.h

External dependencies

There's an external dependency on MinHook through a git submodule. This should be downloaded automatically when you clone the repo. The camera uses DirectXMath for the 3D math, which is a self-contained .h file, from the Windows SDK.

Acknowledgements

Some camera code uses MinHook by Tsuda Kageyu.

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Camera tools based on Frans Bouma's IGCS framework.

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