I work on game preservation and modernization, desktop software, and practical local-first tools. My earlier work spans game audio, technical support, teaching, and operations. This GitHub profile is the main home for my public portfolio.
CV: Open the PDF · Read the timeline
Explore: Game projects · Software · Game audio · CV and background · Contact
Independent recovery, porting and compatibility work, collected in the Game Preservation Hub. None of it is a download for a commercial game.
| Project | Current scope |
|---|---|
| Condemned 2: Bloodshot | Private PC research build played through the full campaign; the linked page is a research summary. |
| World War 3 | Offline menus, loadouts and map loading for a user-owned client; the linked page summarises the decoded protocol. |
| Spiral Warrior | Offline-preservation tooling for a user-owned mobile client, through the full prologue. |
| OpenJKDF2 Enhanced | Modern Windows controls, borderless display and renderer diagnostics around an open-source engine. |
| Heretic II Apple Silicon | Native arm64 macOS build with renderer recovery and app packaging. |
| Project | What it does |
|---|---|
| Talos Animate | An open-source Godot tool for building and previewing first-person weapon animation. |
| My Local Backup | Versioned local backups for Windows with space-saving snapshots. |
| RDNA Cast | Recording and streaming workflows for AMD Radeon users. |
| Liidar Image Workflow Studio | Local image-generation workflows, dataset preparation and training tools. |
| SharedPlay Casino Prototype | A social-casino prototype for friends playing with demo credits only; no real-money features. |
Before my software and preservation work, I composed music and designed sound for games and interactive projects. Credits include Bulletrage, Darkfall: Rise of Agon, Imperatum, Claws of Furry, Mist Survival, and Skywind. The game-audio page lists the work, my role on each project, and public listening or project links.
My experience combines hands-on development with audio production, technical customer work, teaching, and operations leadership. I studied audio engineering at SAE Athens and jazz at Middlesex University. See the full CV timeline →
For project or collaboration inquiries: georgekaragioules@gmail.com. You can also open an issue or discussion in the relevant public repository.


