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Article about the sixth XR game jam and recent XR related events - #1443

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BastiaanOlij:godot-xr-update-oct2026
Oct 25, 2026
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@BastiaanOlij

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October XR update article we've been working on, we had planned to release this in September but things got in the way.

Includes results of the 6th game jam which is now it's main focus.

@BastiaanOlij

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Still need to do the image and record videos for the 5 games (well I'm using Units own video for wavemaker as it's excellent).

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@BastiaanOlij
BastiaanOlij force-pushed the godot-xr-update-oct2026 branch from c742f77 to e2994af Compare October 19, 2026 06:45
@BastiaanOlij

BastiaanOlij commented Oct 19, 2026 •

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Ok, videos are all done, just need a cover art image..

Ok we have an image :)

xr-gamejam-vi-xr-events-godot-xr-community

@BastiaanOlij
BastiaanOlij force-pushed the godot-xr-update-oct2026 branch 4 times, most recently from e4db3c2 to 7d78746 Compare October 19, 2026 11:55
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@JohnVeness

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Inconsistency about ' or ’.

@BastiaanOlij
BastiaanOlij force-pushed the godot-xr-update-oct2026 branch from 7d78746 to 288414e Compare October 20, 2026 00:37
@BastiaanOlij

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Inconsistency about ' or ’.

What does this refer to? :)

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@JohnVeness

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Inconsistency about ' or ’.

What does this refer to? :)

There's a mixture of straight apostrophes and fancy curved apostrophes. I've just added some suggestions to make this consistent.

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@BastiaanOlij

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There's a mixture of straight apostrophes and fancy curved apostrophes. I've just added some suggestions to make this consistent.

Ah... I wonder how I manage to do that...

@Calinou Calinou added the topic:blog New blogposts and corrections label Oct 21, 2026
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Calinou commented Oct 21, 2026 •

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Ah... I wonder how I manage to do that...

Some text editors or word processors' "smart quotes" functionality will automatically insert special quote/apostrophe characters instead of standard ASCII ones.

We should avoid using those special characters in source files for consistency. Maybe we can perform "smart quote" processing at build-time instead, but this would likely impact build times given how many blog posts we have.

@BastiaanOlij
BastiaanOlij force-pushed the godot-xr-update-oct2026 branch from 288414e to 2324708 Compare October 21, 2026 03:18
@BastiaanOlij

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We should avoid using those special characters in source files for consistency. Maybe we can perform "smart quote" processing at build-time instead, but this would likely impact build times given how many blog posts we have.

I'm using Visual Studio code, interesting if it would do so on .md files, I'll have to look at turning that off. Could also be that something was copied and Microsoft is being its usual annoying self...

@BastiaanOlij
BastiaanOlij force-pushed the godot-xr-update-oct2026 branch from 2324708 to 5dad26d Compare October 21, 2026 05:13
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BastiaanOlij force-pushed the godot-xr-update-oct2026 branch 2 times, most recently from 6fc62a5 to 97f34d0 Compare October 22, 2026 00:52
@BastiaanOlij

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We decided in a comms meeting this morning to only include the parts about the game jam and add the rest of the information into future blog posts and announcements where fit. I'll be updating the PR shortly.

@BastiaanOlij
BastiaanOlij force-pushed the godot-xr-update-oct2026 branch from 97f34d0 to 8712496 Compare October 22, 2026 23:57

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Thanks! LGTM :-)

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Repiteo force-pushed the godot-xr-update-oct2026 branch from 8712496 to 925e645 Compare October 25, 2026 15:54
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Repiteo merged commit 301878f into godotengine:master Oct 25, 2026
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Repiteo commented Oct 25, 2026

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Thanks!

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7 participants