I'm mostly active on discord, so if you want to ask something or report, use the invite code. code: xuMkmQJBPs
- Tested on SEA.
- No private server support.
Use at your own risk, especially getting banned or losing your raids. I haven't fully tested this on raids, only tested in towns and PVP 8v8.
- Port some functions of d3dx9math to DXMATH (compiled with AVX)
- Ice stacks attach only once.
- (Damage is still the same,
but I might find an alternative without affecting the visuals. Currently found a workaround and implementing it as soon as possible). Will be sticking with "attach only once". It still frame drops with the other workaround.
- Removed a lot of Critical Sections.
- Increased FPS on 8man (raid) or 8v8 PVP repsawn
- Removed equipment score for less stuttery when browsing/comparing equipments
- Port zlib to zlib-ng (with runtime check to use SSE/AVX/AVX2/AVX512 etc)
- Faster C libraries with SIMD (runtime check to use SSE/AVX)
- Fixed memory leaks (total of 2)
- Removed FXAA
- Removed restore audio
- Fix misaligned particles.
- vcruntime140 for AVX2 memcpy/memset
- Much faster loading on start with a total time of 6 seconds. (on my PC)
- High resolution timer for sleep
- Micro-stutters/stutters (most likely heap related or reading files that blocks the thread)
- Better frametime
- Find and fix memory leak
└── Dragon Nest Folder
├── netapi32.dll
└── dragonnest_x64.exe
Yeah no. Guess it why.
If you found an issue while using this, please create an issue on Issues Section, and make sure to test it thoroughly, without and with the mod. If the issue is hard to notice, attach a video, otherwise, attach a picture.