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8 changes: 8 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,12 @@ A native macOS (Cocoa + OpenGL) viewer for the Microsoft Kinect, built directly
`libfreenect`. It renders the depth and video streams in real time and exports the
captured geometry to mesh files.

![cocoaKinect rendering a live depth frame as a triangle mesh](docs/screenshot.jpg)

*Mesh mode: the depth stream triangulated in real time, shaded by the built-in depth
colormap — near surfaces warm, far ones cool. The wireframe density is the detail
setting, which decimates the grid before triangulating it.*

## Features

- Live depth, RGB and IR streams from the Kinect
Expand All @@ -28,6 +34,8 @@ captured geometry to mesh files.
.
├── README.md This file
├── THIRD-PARTY-LICENSES.md Licensing of every vendored dependency — read before redistributing
├── docs/screenshot.jpg Mesh mode, captured with the original 2010 build
├── scripts/syntax-check.sh Parses the sources against the current SDK (see below)
├── notes.txt Original author's notes (2010), verbatim
└── src/
├── cocoaKinect.xcodeproj/ Project file (objectVersion 46, SDKROOT macosx10.6)
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