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Halo PR10 — screen-wide wake: rail on any tap, dock fades when idle - #17
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…ass dock fades when idle - Root passive wake listener (Initial pass, non-consuming) on the halo screen: ANY touch anywhere wakes the secondary controls — fixes the +/- rail not appearing for touches outside the ring (the previous wiring only covered the ring-sized box) - Unified single 'controls awake' state (4s linger): rail fades with the awake state; glass dock animates to 25% alpha and stops responding while asleep so dimmed buttons can't be mis-tapped; first tap wakes, second press acts - More Controls affordance stays always visible as the entry point - HaloDpad.onDown/onPressedChange retained as component API but no longer needed for rail activation ./gradlew :app:assembleDebug :app:testDebugUnitTest — pass
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