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Visualized Behavior Design

Cheng Gu edited this page Feb 7, 2020 · 4 revisions

Chain Editor

"Chain Editor" is an editor tool in the unity engine, which can design a visualized behavior tree system.

In an action/combat game, it is necessary to manage the character's behavior into a certain order. For example, The default state is idle, pressing a key will doing certain follow-up behaviors to form a tree data structure system. However, when the tree grows too big, it will be inefficient in managing through the code.


Behavior Editor

"Behavior Editor" is an editor tool in the unity engine, which can preview the character's behavior in a playback view.

In an action/combat game, each behavior is extremely complex and requires a quite amount of time to set up the data and information such as the visual effect, animation, and etc.

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